Thank you all! Forgot to mention Philippe Sylvain at lighting/comp...
;-) Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM On 2013-05-09, at 3:42, Jordi Bares <[email protected]> wrote: > Thanks for the insight and detailed info, really appreciate > > Seems you have a great team and setup, love the approach and I am sure it had > not been easy to bring that culture up. > > Excellent work. Look forward to see more. > > Jb > > Sent from my iPhone > > On 9 May 2013, at 02:32, Sylvain Lebeau <[email protected]> wrote: > >> JM, >> >> Timeframe would be around 2 months from concept art, character design, >> storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we >> all love. >> >> Shed is a little army/familly of passionate peoples. Maybe around 12-14 >> artists participated on the project. Here is the breakdown of our resources, >> human and machines… (wow…that sounded weird to say) …. feel's like the >> matrix.. >> >> Here's the credits to my team: >> >> 1 Illustrator/story artist = Benoit Theriault >> Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle >> Mainville >> 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle >> 1 Character TD/Pipeline = Miquel Campos >> 1 ICEman for hair grooming and sims = Luc Girard >> 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac >> 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame >> 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis >> 1 Onliner on the Flame = Nicolas Pellicelli >> >> I've only participated into client meetings, approbations, and all the >> political stuffs. ;-) …. i may have suspended a pass or 2 on the farm >> because it was failing….. wow my job is too cool!! >> >> >> Software and hardware: >> >> Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly >> Windows Explorer V156… hep. I prefer dolphin but for now we are mostly >> windows 7 x64. >> >> We use Gear with a bit of customizing for rigging our characters, (correct >> me if i am wrong Miquel)… >> >> We use Exocortex Alembic for all of our animation caches needs except for >> the hairs (for now). >> >> Our render farm (used along with deadline 5.1) consist of a couples of older >> blades for Nuke and 25 for Arnold long hours crushing. >> Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. >> >> That's pretty it…. nothing very fancy except from very talented artists with >> big hearts and ambitions. Kudos to them! >> >> >> sly >> >> >> >> Sylvain Lebeau // SHED >> V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> >> >> On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote: >> >>> very nice! >>> >>> From: jm khayat <[email protected]> >>> To: [email protected] >>> Sent: Wednesday, May 8, 2013 10:08 AM >>> Subject: Re: Latest work from SHED - Behind-The-Scenes >>> >>> Beautiful work guys, loved every part of it, character design, layout, >>> animation, render, FX >>> Congrats!! >>> >>> What was the time frame and ressources avaliable for this commercial ? >>> -- >>> >>> JM Khayat >>> Founder / COO >>> >>> www.moondog-animation.com >>> >>> mobile: +33 6 99 79 56 98 >>> >>> >>> >>> >>> CONFIDENTIALITY NOTICE: Privileged/Confidential information may be >>> contained in this message and is intended only for the use of the >>> addressee. Please advise immediately if you or your employer do not >>> consent to Internet e-mail for messages of this kind. Moondog Animation >>> assumes no responsibility for errors, losses, damages, or costs arising >>> from the use of this email. Moondog Animation reserves its common law >>> copyright to all contents of this email. The contents of this email may >>> not be revised, copied, distributed to or used by any other parties without >>> written permission of Moondog Animation. >>> >>> >>> >>> 2013/5/8 Sylvain Lebeau <[email protected]> >>> Hi Chris! .. >>> >>> It was 2013 sp1 x64, rendered in Arnold. >>> But we will jump on 2014 as soon as my subscription problems are worked >>> out. >>> >>> >>> sly >>> >>> Sylvain Lebeau // SHED >>> V-P/Visual effects supervisor >>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> >>> On 5/8/2013 1:06 AM, Chris Chia wrote: >>>> So which version of XSI is used in this production? >>>> >>>> Regards, >>>> Chris >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of Js >>>> Guillemette >>>> Sent: Tuesday, May 07, 2013 10:37 PM >>>> To: [email protected] >>>> Subject: Latest work from SHED - Behind-The-Scenes >>>> >>>> Hey guys, >>>> >>>> sorry for cross-posting this in different mailing list, but some of you >>>> might not be on those.. and since this is a pure softimage project >>>> rendered in arnold, well I guess it fits here :) >>>> >>>> You can read about our production on our blog here. At the top of the post >>>> you can view the spot in HD. Don't forget to go full screen! :) >>>> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html >>>> >>>> -- >>>> Js Guillemette // SHED >>>> 3D Artist >>>> www.shedmtl.com >>>> >>

