Wouldn't that set same opacity for ALL objects in the scene? Ok where there are no other transparent objects I guess
On Mon, May 13, 2013 at 5:32 PM, Grahame Fuller <[email protected] > wrote: > You could make a new pass and override the transparency, in combination > with Alpha Blended RGB. > > gray > > From: [email protected] [mailto: > [email protected]] On Behalf Of Ponthieux, Joseph > G. (LARC-E1A)[LITES] > Sent: Monday, May 13, 2013 11:18 AM > To: [email protected] > Subject: RE: render region opacity? > > That's not exactly what I'm looking for. I want the entire render region > to be semi-transparent by a user defined value, including the areas where > there is 100% alpha. > > Thanks > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES) > Mymic Technical Services > NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]] On Behalf Of Mirko Jankovic > Sent: Monday, May 13, 2013 11:05 AM > To: [email protected]<mailto:[email protected] > > > Subject: Re: render region opacity? > > Alpha Blended RGB will inside render region show rendered objects if their > alpha is fully white and show viewport where alpha is black. > > [Inline image 1] > > But I'm not sure if that is what you are looking for? > If I understood you are looking for a way to change opacity of fully > rendered region to compare rendering with viewport or something like that? > > > On Mon, May 13, 2013 at 4:51 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > [email protected]<mailto:[email protected]>> wrote: > I tried that but apparently I don't understand what that is for. The alpha > is full field 100% opaque at the moment. I don't want to change the way it > renders to disk. I just want to temporarily change the way it renders in > the region. > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES) > Mymic Technical Services > NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Alok > Sent: Monday, May 13, 2013 10:41 AM > To: [email protected]<mailto:[email protected] > > > Subject: Re: render region opacity? > > Click the top-left arrow on the render region window. Select Display > > Alpha Belnded RGB in the dropdown menu. > > ALOK > > GANDHI > > / chef directeur technique - lead technical director > > [email protected]<mailto:[email protected]> > > T: > > 450 430-0010 x225<tel:450%20430-0010%20x225> > > F: > > 450 430-0009<tel:450%20430-0009> > www.modusfx.com<http://www.modusfx.com> > > > --------------------------------------------------------------------------------------------- > > > MODUS > > FX > > > 120 Rue Turgeon, > > > Sainte-Therese (Quebec) CANADA J7E 3J1 > > > Follow us on > Facebook<http://www.facebook.com/ModusFX> > > & > Twitter<https://twitter.com/Modusfx> > On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > Is there any way to make the render region non-opaque? I'd like the render > region to partially reveal the wireframes and scene underneath and it would > be really useful if I could control the visibility(transparency?) of the > region. Is that possible? > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES) > Mymic Technical Services > NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > No virus found in this message. > Checked by AVG - www.avg.com<http://www.avg.com> > Version: 2012.0.2241 / Virus Database: 3162/5817 - Release Date: 05/11/13 > > >

