Yeah, but if you need to you could put your "really" transparent objects in 
another partition.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Mirko Jankovic
Sent: Monday, May 13, 2013 11:36 AM
To: [email protected]
Subject: Re: render region opacity?

Wouldn't that set same opacity for ALL objects in the scene? Ok where there are 
no other transparent objects I guess

On Mon, May 13, 2013 at 5:32 PM, Grahame Fuller 
<[email protected]<mailto:[email protected]>> wrote:
You could make a new pass and override the transparency, in combination with 
Alpha Blended RGB.

gray

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 11:18 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: render region opacity?

That's not exactly what I'm looking for. I want the entire render region to be 
semi-transparent by a user defined value, including the areas where there is 
100% alpha.

Thanks

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Mirko Jankovic
Sent: Monday, May 13, 2013 11:05 AM
To: 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
Subject: Re: render region opacity?

Alpha Blended RGB will inside render region show rendered objects if their 
alpha is fully white and show viewport where alpha is black.
[Inline image 1]

But I'm not sure if that is what you are looking for?
If I understood you are looking for a way to change opacity of fully rendered 
region to compare rendering with viewport or something like that?

On Mon, May 13, 2013 at 4:51 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>>
 wrote:
I tried that but apparently I don't understand what that is for. The alpha is 
full field 100% opaque at the moment. I don't want to change the way it renders 
to disk. I just want to temporarily change the way it renders in the region.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
 
[mailto:[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>]
 On Behalf Of Alok
Sent: Monday, May 13, 2013 10:41 AM
To: 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
Subject: Re: render region opacity?

Click the top-left arrow on the render region window. Select Display > Alpha 
Belnded RGB in the dropdown menu.

ALOK

GANDHI

/ chef directeur technique - lead technical director
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>

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On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Is there any way to make the render region non-opaque? I'd like the render 
region to partially reveal the wireframes and scene underneath and it would be 
really useful if I could control the visibility(transparency?) of the region. 
Is that possible?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

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