You'll need to apply an output shader and modify the alpha channel transparency 
to your liking.  An output shader is a shader which executes after rendering 
has completed and is given the opportunity to perform an operation on the 
rendered image before it is dumped to file (or to screen in this case).

However, doing so may make mental ray freak out a bit and make it try to 
compensate by renormalizing the image effectively undoing the effect.  
Therefore you might have to visit your region render options and set image 
clipping to none.  This will tell mental ray not to try to rebalance the image 
data.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 7:35 AM
To: [email protected]
Subject: render region opacity?

Is there any way to make the render region non-opaque? I'd like the render 
region to partially reveal the wireframes and scene underneath and it would be 
really useful if I could control the visibility(transparency?) of the region. 
Is that possible?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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