I'm throwing one more question into this conversation.. I'd like to know if
1. when you use the new path tracing method, do you have the same speedups
when you turn on depth of field as you'd have with the REYES method? Cause
that's a bit of a problem with arnold atm.
2. And I guess I know the answer to that.. do you have the subpixel
displacement the same way as with REYES? ( my guess would be no to that,
just checking... )


On Wed, May 29, 2013 at 11:16 AM, Rob Wuijster <[email protected]> wrote:

>  video has been deleted?
>
> Rob
>
> \/-------------\/----------------\/
>
> On 29-5-2013 4:16, Gregory Ducatel wrote:
>
>  Hi,
>
> Sorry for the late reply...
> So since even in better resolution it is hard to read the setting panel, I
> have done an extra video: http://vimeo.com/67174304 just to show the
> settings for that scene.
>
> Regarding my configuration I am running a Windows 7 SP1 with 24 GB of
> memory and 12 Cores (2 x Intel Xeon E5645). Only 11 Cores were used.
>
> In the end, for shaders, 3DFS 4.0 is supposed to be release with it own
> material that can be used for "any" purposes but any way coding SL shader
> is definitely not that hard and you don't have to recompile every time the
> core is updated or when you want to do a modification of it... maybe since
> Aghiles is active on the list he can elaborate a little bit more on that
> side...
>
> Cheers,
>
> Greg
>
> No virus found in this message.
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>
>
>

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