Did you try exporting from SI to FBX then importing into Mudbox via FBX format, try OBJ as well. Paint on the UV island instead of on the object directly in mud, get a base coat down :-)
::Christopher:: Daniel Kim wrote: > Hi Christopher > > You can see files here > http://www.mediafire.com/?fxceqiav7iu19ty > http://www.mediafire.com/?5zwiiwnedh1tv50 > http://www.mediafire.com/?ejkkopiowaflrrx > > When it's sent to Mudbox from SI, it's alright. But as soon as > starting painting, painted color looks weird in MB, and uvm looks > broken. You can see all disconnected UVM in captured image 3. > > Daniel > > > On Thu, Jun 6, 2013 at 5:54 AM, Christopher > <[email protected] > <mailto:[email protected]>> wrote: > > Can you show a screen shot ? > > ::Christopher:: > > Daniel Kim wrote: > > Hey SI users. > > > > I tried to use Mudbox for high quality modelling, but I get an weird > > error. > > After importing SI data to Mudbox, it seems all good. But after > > staring brushing and painting, all edges in uvm seems like > > disconnected and getting so weird map on diffuse or whatever. I > never > > get this weird uvm error when I work with Z-brush, but Mudbox > show me > > always same error. > > > > Have anyone had same issue like this? > > > > -- > > ------------------------------------------------------------------- > > Daniel Kim > > Animation Director & Professional 3D Generalist > > http://www.danielkim3d.com > > ------------------------------------------------------------------- > > > > > > > > > -- > ------------------------------------------------------------------- > Daniel Kim > Animation Director & Professional 3D Generalist > http://www.danielkim3d.com > ------------------------------------------------------------------- > >

