Hi Daniel,

I saw something similar long time ago: Uvs looked fine in SI but after
exporting and obj and importing it again to SI the UVs were scrambled. It
was the same geo just exported and imported back to SI.  I'm guessing here
but I think it's not a Mudbox problem per se, but a mesh problem. Maybe it
got corrupted or something.  The only way to fix it (at the time) was
fixing the scrambled UVs in the Texture Editor and then delete the old
(original mesh). Fortunately we have Gator so you can transfer any extra
attribute you may need (weightmaps, envelope, shapes, etc).

As a side note, I think this behavior shows on some (not all) meshes
modeled by half and then applying symmetrize polygons, but is not
consistent, sometimes you see it, sometimes you don't.

Here's a quick video showing how to fix scrambled UVs
https://vimeo.com/67783125

Hope that helps,
Orlando.


On Wed, Jun 5, 2013 at 10:03 PM, Christopher <
[email protected]> wrote:

> If you need any more help, let me know :-)
>
>
> ::Christopher::
>
> Daniel Kim wrote:
>
> I did use 'Send to Mudbox' menu. I haven't tried it with OBJ format yet
> though. But I guess painting on the UVmap is not a solution for this... I
> gotta try OBJ format for now. Thanks Christopher
>
>
> On Thu, Jun 6, 2013 at 10:54 AM, Christopher <
> [email protected]> wrote:
>
>> Did you try exporting from SI to FBX then importing into Mudbox via FBX
>> format, try OBJ as well.  Paint on the UV island instead of on the object
>> directly in mud, get a base coat down :-)
>>
>> ::Christopher::
>>
>>
>> Daniel Kim wrote:
>>
>> Hi Christopher
>>
>> You can see files here
>> http://www.mediafire.com/?fxceqiav7iu19ty
>> http://www.mediafire.com/?5zwiiwnedh1tv50
>> http://www.mediafire.com/?ejkkopiowaflrrx
>>
>> When it's sent to Mudbox from SI, it's alright. But as soon as starting
>> painting, painted color looks weird in MB, and uvm looks broken. You can
>> see all disconnected UVM in captured image 3.
>>
>> Daniel
>>
>>
>> On Thu, Jun 6, 2013 at 5:54 AM, Christopher <
>> [email protected]> wrote:
>>
>>> Can you show a screen shot ?
>>>
>>> ::Christopher::
>>>
>>> Daniel Kim wrote:
>>> > Hey SI users.
>>> >
>>> > I tried to use Mudbox for high quality modelling, but I get an weird
>>> > error.
>>> > After importing SI data to Mudbox, it seems all good. But after
>>> > staring brushing and painting, all edges in uvm seems like
>>> > disconnected and getting so weird map on diffuse or whatever. I never
>>> > get this weird uvm error when I work with Z-brush, but Mudbox show me
>>> > always same error.
>>> >
>>> > Have anyone had same issue like this?
>>> >
>>> > --
>>> > -------------------------------------------------------------------
>>> > Daniel Kim
>>> > Animation Director & Professional 3D Generalist
>>> > http://www.danielkim3d.com
>>> > -------------------------------------------------------------------
>>> >
>>> >
>>>
>>
>>
>>
>> --
>> -------------------------------------------------------------------
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> -------------------------------------------------------------------
>>
>>
>>
>
>
> --
> -------------------------------------------------------------------
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> -------------------------------------------------------------------
>
>
>

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