This has been something that's annoyed me for a while & maybe it's one of those RTFM moments, but...
If you have a material that has some textures plugged into your diffuse and a B&W image plugged in to control something like transparency, why on earth does Softimage always choose to display the B&W image in the viewport? Is there some sort of visibility setting somewhere that will let you force it to always use the texture connected to diffuse? I get the same problem with displacement maps as well. Rather than displaying my diffuse, if I'm using displacements that's what I see in the viewport. My shaderballs all display fine, so why can't the viewport? Sorry - I'm just working on a print render at the moment where I have around 5 different packages that all look the same because I can't actually see the designs in my viewport. -Paul

