This has been something that's annoyed me for a while & maybe it's one of
those RTFM moments, but...

If you have a material that has some textures plugged into your diffuse and
a B&W image plugged in to control something like transparency, why on earth
does Softimage always choose to display the B&W image in the viewport?

Is there some sort of visibility setting somewhere that will let you force
it to always use the texture connected to diffuse?

I get the same problem with displacement maps as well.  Rather than
displaying my diffuse, if I'm using displacements that's what I see in the
viewport.

My shaderballs all display fine, so why can't the viewport?

Sorry - I'm just working on a print render at the moment where I have
around 5 different packages that all look the same because I can't actually
see the designs in my viewport.

-Paul

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