Sometimes a simple disconnect diffuse shader branch and reconnect switches it for me. I agree though, annoying behaviour.
On 6 June 2013 22:13, Paul Griswold <[email protected]>wrote: > Makes sense, I suppose. But it sure would be nice to have a global > property that let you force it to display diffuse (or bump or displacement, > etc.) like Override Object Properties does for wireframe, textured, etc. > > -Paul > > > > On Thu, Jun 6, 2013 at 4:49 PM, Matt Lind <[email protected]>wrote: > >> Many things under the hood of Softimage operate on the ‘most recently >> created’ principle. That is, what cluster is seen, which clusterproperty >> to use (vertex color, texture projection, user normals, ….) tends to >> default to the most recently created property. If you applied your BW >> image last, then that’s probably why it is displayed in the viewports.*** >> * >> >> ** ** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Paul Griswold >> *Sent:* Thursday, June 06, 2013 12:27 PM >> *To:* [email protected] >> *Subject:* B&W images for masks - so annoying**** >> >> ** ** >> >> This has been something that's annoyed me for a while & maybe it's one of >> those RTFM moments, but...**** >> >> ** ** >> >> If you have a material that has some textures plugged into your diffuse >> and a B&W image plugged in to control something like transparency, why on >> earth does Softimage always choose to display the B&W image in the viewport? >> **** >> >> ** ** >> >> Is there some sort of visibility setting somewhere that will let you >> force it to always use the texture connected to diffuse?**** >> >> ** ** >> >> I get the same problem with displacement maps as well. Rather than >> displaying my diffuse, if I'm using displacements that's what I see in the >> viewport.**** >> >> ** ** >> >> My shaderballs all display fine, so why can't the viewport?**** >> >> ** ** >> >> Sorry - I'm just working on a print render at the moment where I have >> around 5 different packages that all look the same because I can't actually >> see the designs in my viewport.**** >> >> ** ** >> >> -Paul**** >> >> ** ** >> >> ** ** >> > > -- www.matinai.com

