Sometimes a simple disconnect diffuse shader branch and reconnect switches
it for me. I agree though, annoying behaviour.


On 6 June 2013 22:13, Paul Griswold
<[email protected]>wrote:

> Makes sense, I suppose.  But it sure would be nice to have a global
> property that let you force it to display diffuse (or bump or displacement,
> etc.) like Override Object Properties does for wireframe, textured, etc.
>
> -Paul
>
>
>
> On Thu, Jun 6, 2013 at 4:49 PM, Matt Lind <[email protected]>wrote:
>
>> Many things under the hood of Softimage operate on the ‘most recently
>> created’ principle.  That is, what cluster is seen, which clusterproperty
>> to use (vertex color, texture projection, user normals, ….) tends to
>> default to the most recently created property.  If you applied your BW
>> image last, then that’s probably why it is displayed in the viewports.***
>> *
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Paul Griswold
>> *Sent:* Thursday, June 06, 2013 12:27 PM
>> *To:* [email protected]
>> *Subject:* B&W images for masks - so annoying****
>>
>> ** **
>>
>> This has been something that's annoyed me for a while & maybe it's one of
>> those RTFM moments, but...****
>>
>> ** **
>>
>> If you have a material that has some textures plugged into your diffuse
>> and a B&W image plugged in to control something like transparency, why on
>> earth does Softimage always choose to display the B&W image in the viewport?
>> ****
>>
>> ** **
>>
>> Is there some sort of visibility setting somewhere that will let you
>> force it to always use the texture connected to diffuse?****
>>
>> ** **
>>
>> I get the same problem with displacement maps as well.  Rather than
>> displaying my diffuse, if I'm using displacements that's what I see in the
>> viewport.****
>>
>> ** **
>>
>> My shaderballs all display fine, so why can't the viewport?****
>>
>> ** **
>>
>> Sorry - I'm just working on a print render at the moment where I have
>> around 5 different packages that all look the same because I can't actually
>> see the designs in my viewport.****
>>
>> ** **
>>
>> -Paul****
>>
>> ** **
>>
>> ** **
>>
>
>


-- 
www.matinai.com

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