well, you can always go to the OGL tab of your material PPG and check "Use
specific image/UV pair."

But I agree, I too wish it just used the diffuse by default.


On Thu, Jun 6, 2013 at 2:26 PM, Paul Griswold <
[email protected]> wrote:

> This has been something that's annoyed me for a while & maybe it's one of
> those RTFM moments, but...
>
> If you have a material that has some textures plugged into your diffuse
> and a B&W image plugged in to control something like transparency, why on
> earth does Softimage always choose to display the B&W image in the viewport?
>
> Is there some sort of visibility setting somewhere that will let you force
> it to always use the texture connected to diffuse?
>
> I get the same problem with displacement maps as well.  Rather than
> displaying my diffuse, if I'm using displacements that's what I see in the
> viewport.
>
> My shaderballs all display fine, so why can't the viewport?
>
> Sorry - I'm just working on a print render at the moment where I have
> around 5 different packages that all look the same because I can't actually
> see the designs in my viewport.
>
> -Paul
>
>
>


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