well, you can always go to the OGL tab of your material PPG and check "Use specific image/UV pair."
But I agree, I too wish it just used the diffuse by default. On Thu, Jun 6, 2013 at 2:26 PM, Paul Griswold < [email protected]> wrote: > This has been something that's annoyed me for a while & maybe it's one of > those RTFM moments, but... > > If you have a material that has some textures plugged into your diffuse > and a B&W image plugged in to control something like transparency, why on > earth does Softimage always choose to display the B&W image in the viewport? > > Is there some sort of visibility setting somewhere that will let you force > it to always use the texture connected to diffuse? > > I get the same problem with displacement maps as well. Rather than > displaying my diffuse, if I'm using displacements that's what I see in the > viewport. > > My shaderballs all display fine, so why can't the viewport? > > Sorry - I'm just working on a print render at the moment where I have > around 5 different packages that all look the same because I can't actually > see the designs in my viewport. > > -Paul > > > -- -=T=-

