Oh nice.. thanks a lot for pointing that out!

On Wed, Jun 12, 2013 at 1:33 PM, Alan Fregtman <[email protected]>wrote:

> >> ... to be able to use texturing UVs to drive the location. Kinda like
> a UV to Location but for polygons. Beating a dead horse for sure but this
> stuff is so mysterious I can't help wondering...
>
> Maybe ask Gustavo how he approached his UV to Position ICE magic?
> https://vimeo.com/36464429
>
>
>
>
>
> On Wed, Jun 12, 2013 at 11:52 AM, Vincent Fortin <[email protected]>wrote:
>
>> Thanks guys for your answers. That pretty much confirms my suspicions
>> about locations in ICE. Oh well, hopefully I can make it to the next beta
>> and make a few suggestions.
>>
>> Another approach that would serve the same purpose in some cases is to be
>> able to use texturing UVs to drive the location. Kinda like a UV to
>> Location but for polygons. Beating a dead horse for sure but this stuff is
>> so mysterious I can't help wondering...
>>
>>
>> On Wed, Jun 12, 2013 at 4:18 AM, Ahmidou Lyazidi 
>> <[email protected]>wrote:
>>
>>> Being able to store them as static ice atttribute and eventuallycache
>>> them would be usefull too !
>>> I'm also curious about why we don't have a deeper access to locations,
>>> could some SI dev elaborate about that?
>>> Is there still rooms for improvement?
>>>
>>> Cheers.
>>>
>>> -----------------------------------------------
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2013/6/12 Vladimir Jankijevic <[email protected]>
>>>
>>>> +100
>>>> It would be great to have access to this data. The ability to build my
>>>> own locations would be useful sometimes :)
>>>> It's a shame we haven't seen any development in that area :(
>>>>
>>>>
>>>> On Wed, Jun 12, 2013 at 1:37 AM, Raffaele Fragapane <
>>>> [email protected]> wrote:
>>>>
>>>>> locators are more or less that, barycentric coordinates coupled with a
>>>>> facet index kinda thing.
>>>>> Why they are not exposed atomically isn't 100% clear. It might be some
>>>>> eval issues with those atoms if they were to be exposed, just lack of
>>>>> foresight in the implementation somewhere back then, simply something
>>>>> missing that might one day come, or they might look up additional data of
>>>>> sorts (accelstruct?) and can't be decoupled from that.
>>>>>
>>>>> Regardless, they can't be cracked open that I know of, not to read
>>>>> from them more granular-ly, nor to write directly into or over one.
>>>>>
>>>>>
>>>>> On Wed, Jun 12, 2013 at 1:46 PM, Vincent Fortin <[email protected]>wrote:
>>>>>
>>>>>> Figured I'd start a new thread. This has been arousing my curiosity
>>>>>> for a while and I need your wisdom :-)
>>>>>>
>>>>>> In Houdini I build locations by providing a polygon index and what is
>>>>>> called a "uv parametric location". The term uv is misleading here. All it
>>>>>> is, is a coordinate on each polygon plane.
>>>>>>
>>>>>> Softimage's sdk calls it "subtriangle barycentric weights". So along
>>>>>> with the polygon index and the vertex indices I managed to build my
>>>>>> location in python. I didn't test this thoroughly but I seem to be 
>>>>>> getting
>>>>>> an equivalent to what I'm used to in Houdini.
>>>>>>
>>>>>> With regard to recreate this in ICE:
>>>>>> 1) Do we have access to the necessary data? (that is, polygon index,
>>>>>> subtriangle indices and the normalized weights on the triangle?)
>>>>>> 2) How would we go about assembling it?
>>>>>>
>>>>>> I understand this all sounds a bit abstract. Like everyone I use
>>>>>> locations a lot in ICE, they're amazing and manipulating them is easy.
>>>>>> Maybe there is no need for exposing lower-level functionalities.
>>>>>> I'm merely experimenting here to see how far I can push them. An
>>>>>> example would be to access those barycentric coordinates and, say, slide 
>>>>>> a
>>>>>> particle on a polygon without having to resort to the Get Closest 
>>>>>> Location
>>>>>> node.
>>>>>>
>>>>>> Thoughts?
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> ---------------------------------------
>>>> Vladimir Jankijevic
>>>> Technical Direction
>>>>
>>>> Elefant Studios AG
>>>> Lessingstrasse 15
>>>> CH-8002 Zürich
>>>>
>>>> +41 44 500 48 20
>>>>
>>>> www.elefantstudios.ch
>>>> ---------------------------------------
>>>>
>>>
>>>
>>
>

Reply via email to