Gustavo, are you saying the compound is available somewhere for me to dive into, update my brain with latest firmware and waste another night of sleep? please sign me up
On Wed, Jun 12, 2013 at 3:00 PM, Gustavo Eggert Boehs <[email protected]>wrote: > It is pretty much Helge's pixel particles but implemented through (slower) > ICE implementation. Basically it uses barycentric coordinates to get the > equivalent position in a 2d (uv) and 3d (xyz) triangle. > > I remember some bottlenecks like: > > > - Having to create a triangulated clone of the geometry, because it > makes difference to how stuff works in 2d. I rember trying to avoid it with > all my efforts, but it was useless... > - Outputing locations instead of positions was a problem, but now > thinking about it I cant remember why. It should be quite possible with > reinterpret location on geo, right? I dont know... > > It should be fairly documented if you want to dive into it (at least that > is how I recall it). > >

