Yes, it is part of the Motion Tools thingy I released a while ago:
http://gustavoeb.com.br/mtools
I also published an ooooold version in a SI-Community thread, while looking
for help on how to make it (a bit) faster:
http://www.si-community.com/community/viewtopic.php?f=15&t=1954&p=14417&hilit=optimizing+ice+tree+barycentric#p14417


2013/6/12 Vincent Fortin <[email protected]>

> Gustavo, are you saying the compound is available somewhere for me to dive
> into, update my brain with latest firmware and waste another night of
> sleep? please sign me up
>
>
> On Wed, Jun 12, 2013 at 3:00 PM, Gustavo Eggert Boehs <[email protected]
> > wrote:
>
>> It is pretty much Helge's pixel particles but implemented through
>> (slower) ICE implementation. Basically it uses barycentric coordinates to
>> get the equivalent position in a 2d (uv) and 3d (xyz) triangle.
>>
>> I remember some bottlenecks like:
>>
>>
>>    - Having to create a triangulated clone of the geometry, because it
>>    makes difference to how stuff works in 2d. I rember trying to avoid it 
>> with
>>    all my efforts, but it was useless...
>>    - Outputing locations instead of positions was a problem, but now
>>    thinking about it I cant remember why. It should be quite possible with
>>    reinterpret location on geo, right? I dont know...
>>
>> It should be fairly documented if you want to dive into it (at least that
>> is how I recall it).
>>
>>
>


-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog

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