Yes, it is part of the Motion Tools thingy I released a while ago: http://gustavoeb.com.br/mtools I also published an ooooold version in a SI-Community thread, while looking for help on how to make it (a bit) faster: http://www.si-community.com/community/viewtopic.php?f=15&t=1954&p=14417&hilit=optimizing+ice+tree+barycentric#p14417
2013/6/12 Vincent Fortin <[email protected]> > Gustavo, are you saying the compound is available somewhere for me to dive > into, update my brain with latest firmware and waste another night of > sleep? please sign me up > > > On Wed, Jun 12, 2013 at 3:00 PM, Gustavo Eggert Boehs <[email protected] > > wrote: > >> It is pretty much Helge's pixel particles but implemented through >> (slower) ICE implementation. Basically it uses barycentric coordinates to >> get the equivalent position in a 2d (uv) and 3d (xyz) triangle. >> >> I remember some bottlenecks like: >> >> >> - Having to create a triangulated clone of the geometry, because it >> makes difference to how stuff works in 2d. I rember trying to avoid it >> with >> all my efforts, but it was useless... >> - Outputing locations instead of positions was a problem, but now >> thinking about it I cant remember why. It should be quite possible with >> reinterpret location on geo, right? I dont know... >> >> It should be fairly documented if you want to dive into it (at least that >> is how I recall it). >> >> > -- Gustavo E Boehs http://www.gustavoeb.com.br/blog

