Bezier and NURBS are different.

NURBS have a weight attribute on each knot that allow you to adjust the
curve. You cannot create a perfect circle with bezier curve but you can
with NURBS curves because of the non-rational attributes (weighting or the
Knots).


On Tue, Jun 18, 2013 at 4:39 PM, Daniel Brassard <dbrassar...@gmail.com>wrote:

> Oops, reverse.
>
> From the book
>
> Multiplicity is a property of knots that refers to the number of control
> points associated to a knot. On a cubic curve, a knot can have a
> multiplicity of 1, 2, or 3. On a surface, each knot curve has two
> multiplicities: one in the U direction and one in V. All knots along a knot
> curve must have the same multiplicity in the corresponding direction.
>
> Knots with a multiplicity greater than 1 are sometimes called *multiknots*.
> Multiknots allow for greater control over the trace of the curve through
> the knot, at the expense of smoothness.
>
>    -
>
>    A knot with a multiplicity of 1 has C2 continuity (curvature).
>    -
>
>    A knot with multiplicity 2 has C1 continuity (tangency).
>    -
>
>    A knot with multiplicity 3 has C0 continuity (position) if the three
>    control points are not lined up. It is like a Bézier point, with one
>    control point exactly at the position of the knot on the curve and the
>    other two control points acting like tangent handles. You can manipulate
>    these knots on curves in a Bézier-like manner — see Using the Tweak
>    Curve 
> Tool<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/curves_DrawingandManipulatingCurves.htm#WS20FD922AA9DF2240AD94FFADCE73807F-002F>
>    .
>
>
>
> On Tue, Jun 18, 2013 at 4:36 PM, Daniel Brassard <dbrassar...@gmail.com>wrote:
>
>> Raise the knot to multiplicity 3 (similar to bezier)
>>
>> Lower the knots to 2 (curvature) first and second derivative continuity,
>> smoother curve.
>> Lower the knots to 1 (tangent) first derivative continuity, tangent
>> continuity
>> Lower the knots to 0 (linear), sharp turns, no continuity between knots
>>
>>
>> On Tue, Jun 18, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
>> j.ponthi...@nasa.gov> wrote:
>>
>>> Its been so long since I’ve tried this in Soft I can’t remember…****
>>>
>>> ** **
>>>
>>> Is there any logic or formula that will allow you to replicate a Bezier
>>> Knot curve as a CV curve?****
>>>
>>> ** **
>>>
>>> I thought all you had to do was make sure the CVs on a Nurbs curve
>>> matched the handle points on a Bezier curve and they would align perfectly,
>>> but the continuity of the Bezier curves is slightly different than the
>>> Nurbs, almost as though the Bezier is a different degree than the Nurbs
>>> curve. Is that the case?****
>>>
>>> ** **
>>>
>>> Second, is it possible to convert a Bezier curve to a Nurbs CV curve and
>>> maintain continuity, bias, etc?****
>>>
>>> ** **
>>>
>>> --****
>>>
>>> Joey Ponthieux****
>>>
>>> LaRC Information Technology Enhanced Services (LITES)****
>>>
>>> Mymic Technical Services****
>>>
>>> NASA Langley Research Center****
>>>
>>> __________________________________________________****
>>>
>>> Opinions stated here-in are strictly those of the author and do not ****
>>>
>>> represent the opinions of NASA or any other party.****
>>>
>>> ** **
>>>
>>
>>
>

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