Actually it was the opposite. I wanted primarily to fit a CV curve to a Bezier. 
Converting Bezier to CV was my backup if I couldn't achieve the primary goal.

Thanks for detail! :)

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Eugen Sares
Sent: Wednesday, June 19, 2013 3:28 AM
To: [email protected]
Subject: Re: bezier -> nurbs

Hi,
to clear the fog a bit more (or thicken it)...

- A Nurbs curve consists of a list of CVs (x0, y0, z0, w0, x1, y1, z1, w1, 
...),  and a knot "vector" (0.0, 0.0, 0.0, 1.0, 2.5, 4.0 ,5.0, 5.0, 5.0) in 
which each item always have to be greater or equal than the one before.

- Curves can have degree 1, 2 or 3 in Softimage (in other applications, higher 
degrees are allowed, but we rarely design ship hulls in Softimage).

- The number of occurrances of a knot value is called it's "multiplicity".
Example: (..., 1.7, 2.1, 2.1, 2.1, 4.0, ...). Knot 2.1 has multiplicity 3.
Maximum: degree of the curve. Such a knot is called a "Bezier" knot - it has 
"full multiplicity".

- The first and last knot of an open nurbs curve always have full multiplicity. 
Needn't be, but it's nice when the drawn curve's start/end coincide with the 
first/last CV.

- Bezier curves, as has been said, are also Nurbs curves. Nurbs are a superset, 
a generalization of Bezier curves.

- There's one golden rule for Nurbs curves, which under all circumstances must 
be kept (except you want to provoke a crash):
number of knots = number of points (=CVs) + curve degree - 1
Example: create a curve, in the "eye" menu, turn on "points", select a knot and 
see what happens when you adjust "Set Knot Multiplicity" - CVs are added or 
removed accordingly to keep this rule.

- Bezier knots always coincide with a control vertex. Knots with less than full 
multiplicity do not.

- It's a nice convenience feature of the "move component tool" that you can 
move not only CVs but also knots.
In fact, that tool is very well designed. Unfortunately, other Nurbs curve 
tools are not, or are missing. Same for surfaces.


Back to your question, if it hasn't been answered already:
If you want to "convert" a Bezier curve to a CV curve, simply select all the 
Bezier knots (not start and end - you could, but it's useless) and reduce their 
multiplicity to 1 ("Set Knot Multiplicity").
The curve shape does not change.

Remember the "Create > Curve > Fit on Curve" tool, if you want to "re-sample" 
the curve.

Too much information? ; ]

Best,
Eugen



Am 18.06.2013 23:19, schrieb Ponthieux, Joseph G. (LARC-E1A)[LITES]:
Yes! That would be helpful, didn't realize that was still there.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Grahame Fuller
Sent: Tuesday, June 18, 2013 5:16 PM
To: [email protected]<mailto:[email protected]>
Subject: RE: bezier -> nurbs

A Bezier knot is a NURBS knot with multiplicity 3. If you don't want 
Bezier-like manipulation, you can use the old Move Point tool (still available 
on the Modify > Component menu) instead of the Tweak Curve tool .

gray

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Tuesday, June 18, 2013 04:49 PM
To: [email protected]<mailto:[email protected]>
Subject: RE: bezier -> nurbs

Yeah, tried that, except when I set the multiplicity to 3 it apparently 
converts the curve to Bezier control. Kinda defeats the purpose as I could just 
create the curve a Bezier from the get go if I wanted that.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Daniel Brassard
Sent: Tuesday, June 18, 2013 4:40 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: bezier -> nurbs

Oops, reverse.

>From the book


Multiplicity is a property of knots that refers to the number of control points 
associated to a knot. On a cubic curve, a knot can have a multiplicity of 1, 2, 
or 3. On a surface, each knot curve has two multiplicities: one in the U 
direction and one in V. All knots along a knot curve must have the same 
multiplicity in the corresponding direction.

Knots with a multiplicity greater than 1 are sometimes called multiknots. 
Multiknots allow for greater control over the trace of the curve through the 
knot, at the expense of smoothness.

·         A knot with a multiplicity of 1 has C2 continuity (curvature).

·         A knot with multiplicity 2 has C1 continuity (tangency).

·         A knot with multiplicity 3 has C0 continuity (position) if the three 
control points are not lined up. It is like a Bézier point, with one control 
point exactly at the position of the knot on the curve and the other two 
control points acting like tangent handles. You can manipulate these knots on 
curves in a Bézier-like manner - see Using the Tweak Curve 
Tool<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/curves_DrawingandManipulatingCurves.htm#WS20FD922AA9DF2240AD94FFADCE73807F-002F>.

On Tue, Jun 18, 2013 at 4:36 PM, Daniel Brassard 
<[email protected]<mailto:[email protected]>> wrote:
Raise the knot to multiplicity 3 (similar to bezier)

Lower the knots to 2 (curvature) first and second derivative continuity, 
smoother curve.
Lower the knots to 1 (tangent) first derivative continuity, tangent continuity
Lower the knots to 0 (linear), sharp turns, no continuity between knots

On Tue, Jun 18, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<[email protected]<mailto:[email protected]>> wrote:
Its been so long since I've tried this in Soft I can't remember...

Is there any logic or formula that will allow you to replicate a Bezier Knot 
curve as a CV curve?

I thought all you had to do was make sure the CVs on a Nurbs curve matched the 
handle points on a Bezier curve and they would align perfectly, but the 
continuity of the Bezier curves is slightly different than the Nurbs, almost as 
though the Bezier is a different degree than the Nurbs curve. Is that the case?

Second, is it possible to convert a Bezier curve to a Nurbs CV curve and 
maintain continuity, bias, etc?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.




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