There are also the degree and parameterization of the NURB curve. Did you
try that (uniform vs non-uniform)?


On Tue, Jun 18, 2013 at 4:49 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

> Yeah, tried that, except when I set the multiplicity to 3 it apparently
> converts the curve to Bezier control. Kinda defeats the purpose as I could
> just create the curve a Bezier from the get go if I wanted that.****
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Daniel Brassard
> *Sent:* Tuesday, June 18, 2013 4:40 PM
> *To:* [email protected]
> *Subject:* Re: bezier -> nurbs****
>
> ** **
>
> Oops, reverse.****
>
> ** **
>
> From the book****
>
> ** **
>
> Multiplicity is a property of knots that refers to the number of control
> points associated to a knot. On a cubic curve, a knot can have a
> multiplicity of 1, 2, or 3. On a surface, each knot curve has two
> multiplicities: one in the U direction and one in V. All knots along a knot
> curve must have the same multiplicity in the corresponding direction.****
>
> Knots with a multiplicity greater than 1 are sometimes called *multiknots*.
> Multiknots allow for greater control over the trace of the curve through
> the knot, at the expense of smoothness.****
>
> **·         **A knot with a multiplicity of 1 has C2 continuity
> (curvature).****
>
> **·         **A knot with multiplicity 2 has C1 continuity (tangency).****
>
> **·         **A knot with multiplicity 3 has C0 continuity (position) if
> the three control points are not lined up. It is like a Bézier point, with
> one control point exactly at the position of the knot on the curve and the
> other two control points acting like tangent handles. You can manipulate
> these knots on curves in a Bézier-like manner — see Using the Tweak Curve
> Tool<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/curves_DrawingandManipulatingCurves.htm#WS20FD922AA9DF2240AD94FFADCE73807F-002F>
> .****
>
> ** **
>
> On Tue, Jun 18, 2013 at 4:36 PM, Daniel Brassard <[email protected]>
> wrote:****
>
> Raise the knot to multiplicity 3 (similar to bezier)****
>
> ** **
>
> Lower the knots to 2 (curvature) first and second derivative continuity,
> smoother curve.****
>
> Lower the knots to 1 (tangent) first derivative continuity, tangent
> continuity****
>
> Lower the knots to 0 (linear), sharp turns, no continuity between knots***
> *
>
> ** **
>
> On Tue, Jun 18, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> [email protected]> wrote:****
>
> Its been so long since I’ve tried this in Soft I can’t remember…****
>
>  ****
>
> Is there any logic or formula that will allow you to replicate a Bezier
> Knot curve as a CV curve?****
>
>  ****
>
> I thought all you had to do was make sure the CVs on a Nurbs curve matched
> the handle points on a Bezier curve and they would align perfectly, but the
> continuity of the Bezier curves is slightly different than the Nurbs,
> almost as though the Bezier is a different degree than the Nurbs curve. Is
> that the case?****
>
>  ****
>
> Second, is it possible to convert a Bezier curve to a Nurbs CV curve and
> maintain continuity, bias, etc?****
>
>  ****
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
>  ****
>
> ** **
>
> ** **
>

Reply via email to