I use 3dcoat with Softimage. It works well for my needs. I don't use scanned
data, but I understand the devs have put a fair amount of work into making
it work well 3d printing and other scanning-related tasks. I've used it
sporadically for several years now and I've been pretty happy with it
overall. It has been well maintained with a very responsive dev team and
frequent updates. They do not let crash bugs linger in the application for
very long at all; the devs seem to usually fix and release updates to fix
major bugs within a few weeks of being notified. It is not without flaws but
the frequent updates make up for a lot. At this point it seems to be a
stable tool and most bugs seem to be related to new features which they tend
to add on a regular basis.

3DC generally works as expected with Softimage. I can create or import
assets, export them as FBX, import them to Softimage with diffuse, spec,
emissive and normal maps. Sometimes I create using the voxel tools, but
often I will create using Softimage and use it only for texturing. When
importing to Softimage, you have to set up the shader tree manually but I
prefer this to Mudbox's integrated approach because it means you don't get a
bunch of new materials or nodes created every time you push data to
Softimage (perhaps this was a user error, but I found this a workflow killer
when I trialed Mudbox). I made a good effort to try to get Mudbox to replace
what 3DC does for me but the functionality just isn't the same and in the
end I couldn't justify picking Mudbox over 3dc. I'd like to have both, but
I'm not sure I'd really even use Mudbox over 3DC. I've had mixed results
using the Applink approach to sharing data, and find myself choosing to just
export/import FBX for this part of it.

I generally work with pretty simple assets headed to my indie games and 3dc
has a bunch of useful stuff for dealing with low-poly models that I find
essential. It's a unique tool that solves some problems pretty well. The
most useful thing for me is the UV toolset. The painting tools are pretty
good but I find for game dev work the fixed number and types of texture
channels to be a limitation worth mentioning - this is probably the biggest
missing feature from my perspective. That being said, the painting features
as they are now are still pretty good with a nice Photoshop type approach to
layers and some limited layer effects and similar functions. The UI is
handicapped a bit by being cross platform, for some people that's a good
thing (it runs on Linux & Mac also) but for me I find the non standard
window behavior slightly annoying. It’s a lot more normal than ZBrush
though. I was recently working with someone who is good with ZBrush and had
started using 3DC for the first time to help with my last game, and he had
generally positive things to say but one negative was that ZBrush tended to
have better 'feel' and materials for painting voxels which I tend to agree
with, but getting a good mesh out of the voxels was easier with 3DC.

There is a *lot* more functionality in 3DCoat than a first impression will
suggest, some very useful/important features are not advertised well and in
many cases not documented as well as I think they should be. I've gone for
years overlooking significant features that were only briefly mentioned in
the docs which I'd say is the weakest part of the package. It's taken me a
long time to discover many of the things that I now rely on, and I can see
how someone who is just trialing it might overlook some things that might
have convinced them to buy it and make it part of their toolset. 3DC is
relatively inexpensive and if you can afford the time & money I'd say it's
worth learning.

-Eric Cosky


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tim Leydecker
Sent: Friday, June 28, 2013 1:26 AM
To: [email protected]
Subject: softimage and 3Dcoat Applink

Hi guys,


anyone using 3dcoat with softimage here?

How well do the voxel modeling tools work, would you consider it comfortable
to use 3dcoat to clean up raw scan data (with holes) into solid volumes?

Does 3dcoat play nicely with softimage in general?

Anything you´d find important to point out?


Cheers,


tim


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