I've been using it since it was 3D-Brush & it's always been great with
Soft.  There is an addon that'll let you send objects directly from
Softimage to 3DC and back.

The only negatives I can think of are - 3D Coat creates clusters for your
surfaces, even if there's only 1 surface for the whole object.  So the
object's surface is Scene Material & then there's a poly cluster with the
actual surface applied to it.  3DC doesn't handle objects using 3rd party
materials like Arnold's Standard Shader.  So if you send an object from
Soft to 3DC that has a Standard material & then bring it back, you'll get
back an object that just has a Phong attached with the textures wired in.
 An important thing to note there is - it keeps the material name unless
you rename it in 3DC, so it will replace your original material.

3DCs interface & workflow are a bit clunky IMHO.  It doesn't work very well
on dual monitors either.  None of the windows can be dragged outside of the
main 3DC window.  The only solution would be to build something similar to
Softimage's dual monitor layout, where you've just stretched the window
across 2 monitors.  Unfortunately the last time I tried that it screwed up
the camera in 3DC because the camera was set up to always be centered in
your window - stretching it across 2 monitors and placing the viewport on 1
monitor made 3DC think you were pointing your camera to the right (or
left).  I wish Andrew would hire a really good UI designer to build an
entirely new front-end for 3DC, but I'm sure the die-hards would have a fit
if that ever happened.

3DC has a great Photoshop connection (CTRL-P) that sends all your layers
over to Photoshop & lets you use all it's tools for texture editing.

Voxels and retopology are stunningly good & easy to use.

Andrew is really responsive to bug reports & feature requests and he's
always given me the impression he's there to serve his customers & make
them happy.

-Paul



On Wed, Jul 10, 2013 at 11:51 PM, Raffaele Fragapane <
[email protected]> wrote:

> I can't speak for the interaction with Soft, but for retopo everywhere I
> look 3DC is getting hailed as really damn good.
> We used it on a project here to clean some of the biggest, most
> irregularly sampled, largest surface ever LIDARs.
>
> Talking LIDARs big enough that they would take minutes of surveying
> driving through natural reserves on a Jeep, with enough detail be able to
> tell what jacket the people who got picked up in it were wearing. The laser
> shadowing holes, since you can't exactly drive into protected areas, were
> frequent and big.
>
> If it can deal with that, it can deal with pretty much anything.
>
>
> On Fri, Jun 28, 2013 at 6:26 PM, Tim Leydecker <[email protected]> wrote:
>
>> Hi guys,
>>
>>
>> anyone using 3dcoat with softimage here?
>>
>> How well do the voxel modeling tools work, would you
>> consider it comfortable to use 3dcoat to clean up raw
>> scan data (with holes) into solid volumes?
>>
>> Does 3dcoat play nicely with softimage in general?
>>
>> Anything you´d find important to point out?
>>
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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