I also like that it's available on Steam:
http://store.steampowered.com/app/100980/

Sure, it's locked to your specific Steam account forever, but you can sign
in on any computer with Steam and use it wherever you want without jumping
license server hoops.


Steam has a handful of other 3D apps as well, including Silo and iPiSoft's
markerless mocap:
http://store.steampowered.com/genre/Animation%20%26%20Modeling/



On Thu, Jul 11, 2013 at 8:09 AM, Paul Griswold <
[email protected]> wrote:

> I've been using it since it was 3D-Brush & it's always been great with
> Soft.  There is an addon that'll let you send objects directly from
> Softimage to 3DC and back.
>
> The only negatives I can think of are - 3D Coat creates clusters for your
> surfaces, even if there's only 1 surface for the whole object.  So the
> object's surface is Scene Material & then there's a poly cluster with the
> actual surface applied to it.  3DC doesn't handle objects using 3rd party
> materials like Arnold's Standard Shader.  So if you send an object from
> Soft to 3DC that has a Standard material & then bring it back, you'll get
> back an object that just has a Phong attached with the textures wired in.
>  An important thing to note there is - it keeps the material name unless
> you rename it in 3DC, so it will replace your original material.
>
> 3DCs interface & workflow are a bit clunky IMHO.  It doesn't work very
> well on dual monitors either.  None of the windows can be dragged outside
> of the main 3DC window.  The only solution would be to build something
> similar to Softimage's dual monitor layout, where you've just stretched the
> window across 2 monitors.  Unfortunately the last time I tried that it
> screwed up the camera in 3DC because the camera was set up to always be
> centered in your window - stretching it across 2 monitors and placing the
> viewport on 1 monitor made 3DC think you were pointing your camera to the
> right (or left).  I wish Andrew would hire a really good UI designer to
> build an entirely new front-end for 3DC, but I'm sure the die-hards would
> have a fit if that ever happened.
>
> 3DC has a great Photoshop connection (CTRL-P) that sends all your layers
> over to Photoshop & lets you use all it's tools for texture editing.
>
> Voxels and retopology are stunningly good & easy to use.
>
> Andrew is really responsive to bug reports & feature requests and he's
> always given me the impression he's there to serve his customers & make
> them happy.
>
> -Paul
>
>
>
> On Wed, Jul 10, 2013 at 11:51 PM, Raffaele Fragapane <
> [email protected]> wrote:
>
>> I can't speak for the interaction with Soft, but for retopo everywhere I
>> look 3DC is getting hailed as really damn good.
>> We used it on a project here to clean some of the biggest, most
>> irregularly sampled, largest surface ever LIDARs.
>>
>> Talking LIDARs big enough that they would take minutes of surveying
>> driving through natural reserves on a Jeep, with enough detail be able to
>> tell what jacket the people who got picked up in it were wearing. The laser
>> shadowing holes, since you can't exactly drive into protected areas, were
>> frequent and big.
>>
>> If it can deal with that, it can deal with pretty much anything.
>>
>>
>> On Fri, Jun 28, 2013 at 6:26 PM, Tim Leydecker <[email protected]> wrote:
>>
>>> Hi guys,
>>>
>>>
>>> anyone using 3dcoat with softimage here?
>>>
>>> How well do the voxel modeling tools work, would you
>>> consider it comfortable to use 3dcoat to clean up raw
>>> scan data (with holes) into solid volumes?
>>>
>>> Does 3dcoat play nicely with softimage in general?
>>>
>>> Anything you´d find important to point out?
>>>
>>>
>>> Cheers,
>>>
>>>
>>> tim
>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>

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