I also like that it's available on Steam: http://store.steampowered.com/app/100980/
Sure, it's locked to your specific Steam account forever, but you can sign in on any computer with Steam and use it wherever you want without jumping license server hoops. Steam has a handful of other 3D apps as well, including Silo and iPiSoft's markerless mocap: http://store.steampowered.com/genre/Animation%20%26%20Modeling/ On Thu, Jul 11, 2013 at 8:09 AM, Paul Griswold < [email protected]> wrote: > I've been using it since it was 3D-Brush & it's always been great with > Soft. There is an addon that'll let you send objects directly from > Softimage to 3DC and back. > > The only negatives I can think of are - 3D Coat creates clusters for your > surfaces, even if there's only 1 surface for the whole object. So the > object's surface is Scene Material & then there's a poly cluster with the > actual surface applied to it. 3DC doesn't handle objects using 3rd party > materials like Arnold's Standard Shader. So if you send an object from > Soft to 3DC that has a Standard material & then bring it back, you'll get > back an object that just has a Phong attached with the textures wired in. > An important thing to note there is - it keeps the material name unless > you rename it in 3DC, so it will replace your original material. > > 3DCs interface & workflow are a bit clunky IMHO. It doesn't work very > well on dual monitors either. None of the windows can be dragged outside > of the main 3DC window. The only solution would be to build something > similar to Softimage's dual monitor layout, where you've just stretched the > window across 2 monitors. Unfortunately the last time I tried that it > screwed up the camera in 3DC because the camera was set up to always be > centered in your window - stretching it across 2 monitors and placing the > viewport on 1 monitor made 3DC think you were pointing your camera to the > right (or left). I wish Andrew would hire a really good UI designer to > build an entirely new front-end for 3DC, but I'm sure the die-hards would > have a fit if that ever happened. > > 3DC has a great Photoshop connection (CTRL-P) that sends all your layers > over to Photoshop & lets you use all it's tools for texture editing. > > Voxels and retopology are stunningly good & easy to use. > > Andrew is really responsive to bug reports & feature requests and he's > always given me the impression he's there to serve his customers & make > them happy. > > -Paul > > > > On Wed, Jul 10, 2013 at 11:51 PM, Raffaele Fragapane < > [email protected]> wrote: > >> I can't speak for the interaction with Soft, but for retopo everywhere I >> look 3DC is getting hailed as really damn good. >> We used it on a project here to clean some of the biggest, most >> irregularly sampled, largest surface ever LIDARs. >> >> Talking LIDARs big enough that they would take minutes of surveying >> driving through natural reserves on a Jeep, with enough detail be able to >> tell what jacket the people who got picked up in it were wearing. The laser >> shadowing holes, since you can't exactly drive into protected areas, were >> frequent and big. >> >> If it can deal with that, it can deal with pretty much anything. >> >> >> On Fri, Jun 28, 2013 at 6:26 PM, Tim Leydecker <[email protected]> wrote: >> >>> Hi guys, >>> >>> >>> anyone using 3dcoat with softimage here? >>> >>> How well do the voxel modeling tools work, would you >>> consider it comfortable to use 3dcoat to clean up raw >>> scan data (with holes) into solid volumes? >>> >>> Does 3dcoat play nicely with softimage in general? >>> >>> Anything you´d find important to point out? >>> >>> >>> Cheers, >>> >>> >>> tim >>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > >

