Possible, yes, but sounds like you'll run into issues.

You'll have to crawl the mesh to see if a particular UV coordinate on object 
'b' exists on object 'a'.  Since the UVs overlap, you might get multiple 
answers leading you to make tough choices.

Why does Maya use UV data for this purpose?  Seems like it would be full of 
problems.


Matt




-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge
Sent: Friday, June 28, 2013 8:12 AM
To: [email protected]
Subject: Closest Location in UV space?

So I have 2 meshes. Both have UVs. The UVs overlap in UV space. Point order is 
different. Is there a way to get a location or point position on object b from 
object a using UV space?

Anyone familiar with Maya, I'm trying to recreate the transfer attribute tool 
(point positions) in UV space.

Any help is appreciated. Running into issues because of different point counts 
and unable to get closest location using UV space.

-- 
  
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
  



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