Thanks Alan will take a look.

Matt, the UVs overlap in that object A's UVs are in the same UV space as object B's. If you watch this video it exemplifies what I'm trying to achieve.

http://www.youtube.com/watch?v=B7ZwPjCubs0


Eric Thivierge
===============
Character TD / RnD
Hybride Technologies


On June-28-13 1:19:25 PM, Alan Fregtman wrote:
Have you seen this from Julian Johnson?
http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html



On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:

    So I have 2 meshes. Both have UVs. The UVs overlap in UV space.
    Point order is different. Is there a way to get a location or
    point position on object b from object a using UV space?

    Anyone familiar with Maya, I'm trying to recreate the transfer
    attribute tool (point positions) in UV space.

    Any help is appreciated. Running into issues because of different
    point counts and unable to get closest location using UV space.

    --
     Eric Thivierge
    ===============
    Character TD / RnD
    Hybride Technologies




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