Yeah just getting the right contexts is the mission now...


Eric Thivierge
===============
Character TD / RnD
Hybride Technologies


On June-28-13 2:33:58 PM, Gustavo Eggert Boehs wrote:
Nice find Alan! C++ implementation should be snapier, glad Julian was
so kind to share.
Looks like a perfect fit for Erics task...


2013/6/28 Eric Thivierge <[email protected]
<mailto:[email protected]>>

    Thanks Alan will take a look.

    Matt, the UVs overlap in that object A's UVs are in the same UV
    space as object B's. If you watch this video it exemplifies what
    I'm trying to achieve.

    http://www.youtube.com/watch?__v=B7ZwPjCubs0
    <http://www.youtube.com/watch?v=B7ZwPjCubs0>



    Eric Thivierge
    ===============
    Character TD / RnD
    Hybride Technologies


    On June-28-13 1:19:25 PM, Alan Fregtman wrote:

        Have you seen this from Julian Johnson?
        
http://julianjohnsonsblog.__blogspot.ca/2013/06/texture-__uv-to-location.html
        
<http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html>



        On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>__>> wrote:

            So I have 2 meshes. Both have UVs. The UVs overlap in UV
        space.
            Point order is different. Is there a way to get a location or
            point position on object b from object a using UV space?

            Anyone familiar with Maya, I'm trying to recreate the transfer
            attribute tool (point positions) in UV space.

            Any help is appreciated. Running into issues because of
        different
            point counts and unable to get closest location using UV
        space.

            --
             Eric Thivierge
            ===============
            Character TD / RnD
            Hybride Technologies







--
Gustavo E Boehs
http://www.gustavoeb.com.br/blog

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