Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision.
On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves <[email protected]>wrote: > Thanks Andreas that's a good idea! > > > > Simon Reeves > London, UK > *[email protected]* > *www.simonreeves.com* > * > * > > > On 10 July 2013 10:07, Andreas Böinghoff <[email protected]> wrote: > >> I'm sure there are more elegant ways, but you could do that quick and >> dirty: Disconnect all polys, subdivide them and merge them again (see the >> picture). If your meshes getting bigger this is no option, because it's >> getting slow. >> >> Andreas >> >> >> >> >> On 7/8/2013 3:38 PM, Simon Reeves wrote: >> >> Does anyone know if it's possible to subdivide geo in ICE in the non >> smoothing form, tessellating.. >> >> like when you right click on selected polys > 'Subdivide Polygons' rather >> than 'Local Subdivision refinement' >> >> >> >> Simon Reeves >> London, UK >> *[email protected]* >> *www.simonreeves.com* >> * >> * >> >> >> >> >

