Good solution. I think you need to get VertexIndex for the disconnect and
PolygonIndex for the subdivision.


On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves <[email protected]>wrote:

> Thanks Andreas that's a good idea!
>
>
>
> Simon Reeves
> London, UK
> *[email protected]*
> *www.simonreeves.com*
> *
> *
>
>
> On 10 July 2013 10:07, Andreas Böinghoff <[email protected]> wrote:
>
>>  I'm sure there are more elegant ways, but you could do that quick and
>> dirty: Disconnect all polys, subdivide them and merge them again (see the
>> picture). If your meshes getting bigger this is no option, because it's
>> getting slow.
>>
>> Andreas
>>
>>
>>
>>
>> On 7/8/2013 3:38 PM, Simon Reeves wrote:
>>
>> Does anyone know if it's possible to subdivide geo in ICE in the non
>> smoothing form, tessellating..
>>
>> like when you right click on selected polys > 'Subdivide Polygons' rather
>> than 'Local Subdivision refinement'
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *[email protected]*
>> *www.simonreeves.com*
>> *
>> *
>>
>>
>>
>>
>

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