Or you change the "Component Type" in the "Disconnect Component"
Compound to Polygon ;-)
On 7/10/2013 2:38 PM, Matthew Graves wrote:
Good solution. I think you need to get VertexIndex for the disconnect
and PolygonIndex for the subdivision.
On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves <[email protected]
<mailto:[email protected]>> wrote:
Thanks Andreas that's a good idea!
Simon Reeves
London, UK
/[email protected] <mailto:[email protected]>/
/www.simonreeves.com <http://www.simonreeves.com>/
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On 10 July 2013 10:07, Andreas Böinghoff <[email protected]
<mailto:[email protected]>> wrote:
I'm sure there are more elegant ways, but you could do that
quick and dirty: Disconnect all polys, subdivide them and
merge them again (see the picture). If your meshes getting
bigger this is no option, because it's getting slow.
Andreas
On 7/8/2013 3:38 PM, Simon Reeves wrote:
Does anyone know if it's possible to subdivide geo in ICE in
the non smoothing form, tessellating..
like when you right click on selected polys > 'Subdivide
Polygons' rather than 'Local Subdivision refinement'
Simon Reeves
London, UK
/[email protected] <mailto:[email protected]>/
/www.simonreeves.com <http://www.simonreeves.com>/
/
/