Or you change the "Component Type" in the "Disconnect Component" Compound to Polygon ;-)

On 7/10/2013 2:38 PM, Matthew Graves wrote:
Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision.


On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves <[email protected] <mailto:[email protected]>> wrote:

    Thanks Andreas that's a good idea!



    Simon Reeves
    London, UK
    /[email protected] <mailto:[email protected]>/
    /www.simonreeves.com <http://www.simonreeves.com>/
    /
    /


    On 10 July 2013 10:07, Andreas Böinghoff <[email protected]
    <mailto:[email protected]>> wrote:

        I'm sure there are more elegant ways, but you could do that
        quick and dirty: Disconnect all polys, subdivide them and
        merge them again (see the picture). If your meshes getting
        bigger this is no option, because it's getting slow.

        Andreas




        On 7/8/2013 3:38 PM, Simon Reeves wrote:
        Does anyone know if it's possible to subdivide geo in ICE in
        the non smoothing form, tessellating..

        like when you right click on selected polys > 'Subdivide
        Polygons' rather than 'Local Subdivision refinement'



        Simon Reeves
        London, UK
        /[email protected] <mailto:[email protected]>/
        /www.simonreeves.com <http://www.simonreeves.com>/
        /
        /






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