Here's a simplified scene, if you have time to take a look. The problem is with the red cone particles (third emit node in the ICE tree). If you try to change their shape to spheres, for example, they'll start rendering correctly.
(I'm using Soft 2013) Invisible_shapes.scn<https://docs.google.com/file/d/0BwwG7ekoKvXpTndUWHlZSU9PODA/edit?usp=drive_web> 2013/7/12 Stephen Blair <[email protected]> > For me, it's hard to say without seeing a scene or compound that > reproduces the problem. Maybe it is scene-specific and something is just > out of whack. > > > On 12/07/2013 8:11 AM, Antonin Messier wrote: > > Mental Ray. > > Thanks but this not the problem here, some of the default basic shapes > refuse to render as well... > > Le jeudi 11 juillet 2013, Alan Fregtman a écrit : > >> What renderer? >> >> By the way, instances don't render if the instance master is hidden >> normally. (You can hide it in a special way with an override and that's ok, >> but if it's hidden the usual way it won't let the instances render.) >> >> >> >> On Thu, Jul 11, 2013 at 4:53 PM, Antonin Messier <[email protected]>wrote: >> >>> Any reason why certain particle shapes would not be rendering in a >>> specific ICE tree? Disc, Sphere, Rectangle are rendering, Box, Cylinder, >>> Cone and instances are not. >>> >>> They all display fine in the viewport. >>> >> >> >

