Thanks Stephen, I guess I'll try emitting them in another cloud.
2013/7/12 Stephen Blair <[email protected]> > If I unplug the Generate Strand Trails from State 0, then the cones > render. > Or if I disable Loft Shape Along Strand in that Generate Strand Trails, > then the cones render. > > I notice that you are using the emitted point cloud as an emitter (in the > ICE tree on that same point cloud). I wonder if that is problematic...the > ICE toolbar won't let you create a basic emission on a point cloud. > > Sorry, I don't have more time to dig into it right now. > > > > On 12/07/2013 9:55 AM, Antonin Messier wrote: > > Here's a simplified scene, if you have time to take a look. The problem is > with the red cone particles (third emit node in the ICE tree). If you try > to change their shape to spheres, for example, they'll start rendering > correctly. > > (I'm using Soft 2013) > > > Invisible_shapes.scn<https://docs.google.com/file/d/0BwwG7ekoKvXpTndUWHlZSU9PODA/edit?usp=drive_web> > > > > 2013/7/12 Stephen Blair <[email protected]> > >> For me, it's hard to say without seeing a scene or compound that >> reproduces the problem. Maybe it is scene-specific and something is just >> out of whack. >> >> >> On 12/07/2013 8:11 AM, Antonin Messier wrote: >> >> Mental Ray. >> >> Thanks but this not the problem here, some of the default basic shapes >> refuse to render as well... >> >> Le jeudi 11 juillet 2013, Alan Fregtman a écrit : >> >>> What renderer? >>> >>> By the way, instances don't render if the instance master is hidden >>> normally. (You can hide it in a special way with an override and that's ok, >>> but if it's hidden the usual way it won't let the instances render.) >>> >>> >>> >>> On Thu, Jul 11, 2013 at 4:53 PM, Antonin Messier <[email protected]>wrote: >>> >>>> Any reason why certain particle shapes would not be rendering in a >>>> specific ICE tree? Disc, Sphere, Rectangle are rendering, Box, Cylinder, >>>> Cone and instances are not. >>>> >>>> They all display fine in the viewport. >>>> >>> >>> >> > >

