* CPSet is called Vertigo, hence *Camera.Vertigo.width_at_interest*
On 18 July 2013 12:39, patrick nethercoat <patr...@brandtanim.co.uk> wrote: > I thought I'd knock something up while eating my lunch, but something's > afoot. Maybe someone can point out where this is wrong. > > I have > > 1. a camera with a custom parameter to define the width at the interest > that needs to remain static. > > 2. An expression on the camera FOV: > *asin( Camera.Vertigo.width_at_interest / ctr_dist( Camera., > Camera_Interest. ) ) * 2* > > so it *should* work, according to my misty trig, but it drifts especially > as the camera gets close to the interest. > > Any ideas? > > > > > On 18 July 2013 11:47, Simon Reeves <si...@simonreeves.com> wrote: > >> But seriously it is a nice tool in max... I agree it would be nice to have >> >> >> Simon Reeves >> London, UK >> *si...@simonreeves.com* >> *www.simonreeves.com* >> * >> * >> >> >> On 18 July 2013 11:44, Simon Reeves <si...@simonreeves.com> wrote: >> >>> hitchcock style! >>> >>> >>> >>> On 18 July 2013 11:43, Eugen Sares <sof...@mail.sprit.org> wrote: >>> >>>> Adjusting the FOV "zooms" what the camera sees at the same time, so >>>> you have to compensate back by actually changing the camera's z position. >>>> This tool would do that automatically, so the "observed" size of the >>>> objects remain, but, well, the perspective changes. >>>> >>>> >>>> Am 18.07.2013 12:29, schrieb patrick nethercoat: >>>> >>>> How is what you want different from just adjusting the FOV? >>>> >>>> >>>> On 18 July 2013 11:22, Eugen Sares <sof...@mail.sprit.org> wrote: >>>> >>>>> Guys, >>>>> anyone knows of a tool to change only the perspective of a camera? >>>>> Something that combines a camera's FOV and it's zoom, so you just see >>>>> the lines converging more or less, interactively. >>>>> 3ds Max has this - we don't? >>>>> Thanks! >>>>> Eugen >>>>> >>>> >>>> >>>> >>> >> >