Just notice this book updated to 2014. Very basic but can help new students
and others transitioning to Softimage.

Autodesk Softimage 2014: A
Tutorial-Approach<http://www.amazon.com/Autodesk-Softimage-2014-Tutorial-Approach/dp/1936646560>

I wish they would update the Production Serie CDs. Learned a lot from those
CDs



On Mon, Jul 22, 2013 at 9:52 AM, Angus Davidson
<[email protected]>wrote:

>  If I can just chime in from an education point of view.
>
>  Firstly I will say they have been getting better, but in the 6 years we
> have used Softimage the overall learning resources have been abysmal
> compared with the likes of Maya and 3Dmax. Both from a visibility and just
> easily availability. Yes there have been some awesome third party ones done
> and many have been shown on this list they haven't always been easy to find
> (sometimes you have to wade through a lot of crap unless you know of the
> exact artist).
>
>  Its a complaint we have had from students pretty much every year. Most
> students end up purchasing a digital tutors sub because they now have some
> really good Softimage stuff. Its not always about whether something is
> available, but whether its in a place that your person just starting out
> can find it.
>
>  Softimage even used to ship with a free digital tutors CD in.
> Unfortunately those have become fairly dated (although still in very active
> use by our students as fundamentals remain the same. There have been very
> many discussions over the last few years (quite heavily before 2014 was
> released)  about how a lot of folks don't feel they are getting value from
> their subscriptions. Something as simple as the DT intro courses bundled
> with it would be a massive gamechanger as far as education is concerned.
>
>  I dont think anyone is suggesting dumbing down the software is a
> solution but I do think Andy has a big point in that if we are to gain more
> folks using Softimage there needs to be more ways to get people past the
> initial hump.
>
>
>  ------------------------------
> *From:* Andy Moorer [[email protected]]
> *Sent:* 22 July 2013 03:25 AM
>
> *To:* [email protected]
> *Subject:* Re: I can't believe there is no tutorial for Softimage on
> Autodesk webiste
>
>   Whoa, hold on. I'm not suggesting Softimage try to become C4D... I'm
> just pointing out that they have done a great job of gaining new users by
> eliminating the fear of the learning curve and by putting effort into
> smoothing the barriers for new untechnical artists.
>
>  But not hobbyists, artists, ones who are professionals, perhaps not
> technical directors but lets face it we as TDs are creating these people's
> visions, and many people who start out clueless with any tool of any kind
> of complexity end up doing amazing and sophisticated work in a few short
> years.
>
>  I agree with you that in many ways C4D is a dead end when those people
> get to a point where their ideas outstrip its capabilities as a production
> tool. Heck, the discovery by small studios and creatives that C4d can't cut
> it past a certain point is where my most recent paychecks as a hired gun
> have originated.
>
>  So why not pave the way for those same talented people to get into
> Softimage, not by diverting the development of the software itself but by
> putting significant effort into demonstrating via educational resources
> like tutorials how easy it is to do very impressive graphics work with
> minimal training, using Softimage?
>
>  You don't have to dumb down the software to appeal to nontechnical
> people, you just have to recognize that many of these people are not
> natural self-trainers and give them guidance to get rolling. Those
> "nontechnical" people aren't dumb, and might just find themselves going
> further than they could have ever foreseen.
>
> Sent from my iPad
>
> On Jul 21, 2013, at 5:27 PM, Raffaele Fragapane <
> [email protected]> wrote:
>
>     In all honesty, if Soft was to go down the route C4D went in the last
> four years I'd move away from it in a hurry.
>  This isn't some kind of mis-placed elitism, it's more that the appeal to
> the MCD of the app becomes more apparent each version, and while it's very
> fast and practical at doing many small things, it's growing sclerotically
> dysfunctional at the bigger picture and it's developed an extremely narrow
> sighted user-base.
>
>  There's also a big Apple factor to its success in that field unrelated to
> the situation you outline that shouldn't be left out of the picture.
>
>  C4D is more likely to still be a product in three years, for sure, but
> it's lost all chances to become a platform.
>
> ZBrush I don't believe should feature in the comparison and context at
> all, it's a singular, field defining blip in history that has little to
> nothing in common with the availability of education or its target, and it
> results from a singular and very left field vision to begin with.
>
>  I can't say I have seen such complex work done in C4D by all these
> amazing artists either. I've seen a lot of small bits recombined any and
> every way, sure, but most of it is painfully obvious as a form of thinking
> particles kit bashing. Compared to the original FX work done in Soft, Maya
> or Houdini for commercials and titles (IE: G-Star Raw work by Glassworks)
> it's way below par.
>
>  They've seriously pigeonholed themselves, but they have done so in a very
> profitable niche they have now almost cornered. More After Effects than 3D
> DCC.
>
>
> On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer <[email protected]> wrote:
>
>>  I think Cinema4D is a great example of the effectiveness of
>> spoon-feeding newbies on basic techniques that give them results. C4D has
>> very capable artists flocking to it, these are people who are intimidated
>> by DCCs and yet who have a lot to offer... Designers and other creatives,
>> Zbrush artists and so on.
>>
>>  They have a perception that C4D is easy to use (despite every 3d DCC
>> requiring effort to learn) and that perception is enough to get them to go
>> the next step, viewing easy to find tutorials, in which immediately useful
>> stuff is shown with emphasis on how easy it is.
>>
>>  The result - a fast growing userbase of artists, and those
>> art-oriented-people drive a great many jobs.
>>
>>  I see designers who do very complex work in C4D who are -still- afraid
>> to try other tools, because what they see are mid to high level workflows
>> straight off the bat.
>>
>>  Which is more likely to still be a product in 3-5 years, C4D or
>> Softimage? Is this "cater to the newbies" strategy one worth adopting? It
>> seems very effective...
>>
>> Sent from my iPad
>>
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>

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