When Softimage became XSI, I thought the learning curve went from easy to hard, but once I gritted my teeth, and decided to learn XSI, I was convinced it was worth the extra effort to learn a "new" package. Now that ICE has been added, What little ICE I have learned has made my 3D work easier.
I work by myself (freelance) so I have to write all my own compounds or use public ones so generously donated by other "Softies" I would imagine that any ICE compounds can be shared within a studio, to help make life easier for all the animators involved. On Sun, Jul 21, 2013 at 4:17 PM, olivier jeannel <[email protected]>wrote: > Not so long ago XSI was known because you could be up and running > quickly. > But ice is another story... > > Le 21/07/2013 20:42, Andy Moorer a écrit : > > I think Cinema4D is a great example of the effectiveness of spoon-feeding > newbies on basic techniques that give them results. C4D has very capable > artists flocking to it, these are people who are intimidated by DCCs and > yet who have a lot to offer... Designers and other creatives, Zbrush > artists and so on. > > They have a perception that C4D is easy to use (despite every 3d DCC > requiring effort to learn) and that perception is enough to get them to go > the next step, viewing easy to find tutorials, in which immediately useful > stuff is shown with emphasis on how easy it is. > > The result - a fast growing userbase of artists, and those > art-oriented-people drive a great many jobs. > > I see designers who do very complex work in C4D who are -still- afraid > to try other tools, because what they see are mid to high level workflows > straight off the bat. > > Which is more likely to still be a product in 3-5 years, C4D or > Softimage? Is this "cater to the newbies" strategy one worth adopting? It > seems very effective... > > Sent from my iPad > > On Jul 18, 2013, at 4:25 PM, Matt Lind <[email protected]> wrote: > > What’s missing is the tutorials from AD covering the usage of the > application.**** > > ** ** > > There are introductory tutorials for really, really basic stuff. There is > reference for properties and such, which is often vague and sparse, or > self-referential. However, there is a big void in the middle on how to > best use features. **** > > ** ** > > Yes there are plenty of materials on the internet, but large majority is > from 3rd parties, and many of those tutorials deal with whiz bang > features. The problem we’ve had here is the 3rd party stuff really > doesn’t address the features we need to use, and there’s nothing from AD on > the topics either. Or, if found, the tutorials are so basic they’re not > useful.**** > > ** ** > > Long story short, it depends on the type of work you do. For film/video, > there’s a lot of stuff out there. For games and other markets, you have to > scrape the barrel pretty good to get anything of substance.**** > > ** ** > > Matt > > > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

