When Softimage became XSI, I thought the learning curve went from
easy to hard, but once I gritted my teeth, and decided to learn XSI,
I was convinced it was worth the extra effort to learn a "new" package.
Now that ICE has been added, What little ICE I have learned has
made my 3D work easier.

I work by myself (freelance) so I have to write all my
own compounds or use public ones so generously
donated by other "Softies"

I would imagine that any ICE compounds can be shared within a studio,
to help make life easier for all the animators involved.


On Sun, Jul 21, 2013 at 4:17 PM, olivier jeannel <[email protected]>wrote:

>  Not so long ago XSI was known because you could be up and running
> quickly.
> But ice is another story...
>
> Le 21/07/2013 20:42, Andy Moorer a écrit :
>
> I think Cinema4D is a great example of the effectiveness of spoon-feeding
> newbies on basic techniques that give them results. C4D has very capable
> artists flocking to it, these are people who are intimidated by DCCs and
> yet who have a lot to offer... Designers and other creatives, Zbrush
> artists and so on.
>
>  They have a perception that C4D is easy to use (despite every 3d DCC
> requiring effort to learn) and that perception is enough to get them to go
> the next step, viewing easy to find tutorials, in which immediately useful
> stuff is shown with emphasis on how easy it is.
>
>  The result - a fast growing userbase of artists, and those
> art-oriented-people drive a great many jobs.
>
>  I see designers who do very complex work in C4D who are -still- afraid
> to try other tools, because what they see are mid to high level workflows
> straight off the bat.
>
>  Which is more likely to still be a product in 3-5 years, C4D or
> Softimage? Is this "cater to the newbies" strategy one worth adopting? It
> seems very effective...
>
> Sent from my iPad
>
> On Jul 18, 2013, at 4:25 PM, Matt Lind <[email protected]> wrote:
>
>   What’s missing is the tutorials from AD covering the usage of the
> application.****
>
> ** **
>
> There are introductory tutorials for really, really basic stuff.  There is
> reference for properties and such, which is often vague and sparse, or
> self-referential.  However, there is a big void in the middle on how to
> best use features.  ****
>
> ** **
>
> Yes there are plenty of materials on the internet, but large majority is
> from 3rd parties, and many of those tutorials deal with whiz bang
> features.  The problem we’ve had here is the 3rd party stuff really
> doesn’t address the features we need to use, and there’s nothing from AD on
> the topics either.  Or, if found, the tutorials are so basic they’re not
> useful.****
>
> ** **
>
> Long story short, it depends on the type of work you do.  For film/video,
> there’s a lot of stuff out there.  For games and other markets, you have to
> scrape the barrel pretty good to get anything of substance.****
>
> ** **
>
> Matt
>
>
>


-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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