Whoa, hold on. I'm not suggesting Softimage try to become C4D... I'm just 
pointing out that they have done a great job of gaining new users by 
eliminating the fear of the learning curve and by putting effort into smoothing 
the barriers for new untechnical artists.

But not hobbyists, artists, ones who are professionals, perhaps not technical 
directors but lets face it we as TDs are creating these people's visions, and 
many people who start out clueless with any tool of any kind of complexity end 
up doing amazing and sophisticated work in a few short years.

I agree with you that in many ways C4D is a dead end when those people get to a 
point where their ideas outstrip its capabilities as a production tool. Heck, 
the discovery by small studios and creatives that C4d can't cut it past a 
certain point is where my most recent paychecks as a hired gun have originated.

So why not pave the way for those same talented people to get into Softimage, 
not by diverting the development of the software itself but by putting 
significant effort into demonstrating via educational resources like tutorials 
how easy it is to do very impressive graphics work with minimal training, using 
Softimage? 

You don't have to dumb down the software to appeal to nontechnical people, you 
just have to recognize that many of these people are not natural self-trainers 
and give them guidance to get rolling. Those "nontechnical" people aren't dumb, 
and might just find themselves going further than they could have ever foreseen.

Sent from my iPad

On Jul 21, 2013, at 5:27 PM, Raffaele Fragapane <[email protected]> 
wrote:

> In all honesty, if Soft was to go down the route C4D went in the last four 
> years I'd move away from it in a hurry.
> This isn't some kind of mis-placed elitism, it's more that the appeal to the 
> MCD of the app becomes more apparent each version, and while it's very fast 
> and practical at doing many small things, it's growing sclerotically 
> dysfunctional at the bigger picture and it's developed an extremely narrow 
> sighted user-base.
> 
> There's also a big Apple factor to its success in that field unrelated to the 
> situation you outline that shouldn't be left out of the picture.
> 
> C4D is more likely to still be a product in three years, for sure, but it's 
> lost all chances to become a platform.
> 
> ZBrush I don't believe should feature in the comparison and context at all, 
> it's a singular, field defining blip in history that has little to nothing in 
> common with the availability of education or its target, and it results from 
> a singular and very left field vision to begin with.
> 
> I can't say I have seen such complex work done in C4D by all these amazing 
> artists either. I've seen a lot of small bits recombined any and every way, 
> sure, but most of it is painfully obvious as a form of thinking particles kit 
> bashing. Compared to the original FX work done in Soft, Maya or Houdini for 
> commercials and titles (IE: G-Star Raw work by Glassworks) it's way below par.
> 
> They've seriously pigeonholed themselves, but they have done so in a very 
> profitable niche they have now almost cornered. More After Effects than 3D 
> DCC.
> 
> 
> On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer <[email protected]> wrote:
>> I think Cinema4D is a great example of the effectiveness of spoon-feeding 
>> newbies on basic techniques that give them results. C4D has very capable 
>> artists flocking to it, these are people who are intimidated by DCCs and yet 
>> who have a lot to offer... Designers and other creatives, Zbrush artists and 
>> so on. 
>> 
>> They have a perception that C4D is easy to use (despite every 3d DCC 
>> requiring effort to learn) and that perception is enough to get them to go 
>> the next step, viewing easy to find tutorials, in which immediately useful 
>> stuff is shown with emphasis on how easy it is.
>> 
>> The result - a fast growing userbase of artists, and those 
>> art-oriented-people drive a great many jobs.
>> 
>> I see designers who do very complex work in C4D who are -still- afraid to 
>> try other tools, because what they see are mid to high level workflows 
>> straight off the bat.
>> 
>> Which is more likely to still be a product in 3-5 years, C4D or Softimage? 
>> Is this "cater to the newbies" strategy one worth adopting? It seems very 
>> effective...
>> 
>> Sent from my iPad

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