Sorry for mailing you directly - my web mail client does that when using
the reply button.


Here it goes listwise:



- Thanks Vincent

I realize I did not have the version 2.0 of the compound with the normalize
button - I got the version from rray.de/xsi which is apparently 1.0. Logged
in to Google and got V 2.0 now :)

Your demo scene works fine, but if I create a new object from scratch it
seems the compound does not read the texture projection, showing red . I am
sure this is just user error, so is there anything in particular I should
pay attention to when creating or selecting the texture projection?



Thanks - Morten





Den 23. juli 2013 kl. 14:21 skrev Vincent Ullmann
<[email protected]>:

> 1) Create your Texture Projection
> 2) Create a ICE-Tree on your Object
> 3) Drop the Compound in
> 4) Conncect the exectute and the in-Port (se ScreenShot)
> 5) Check the "Normalize"-Button
> 
> Am 23.07.2013 14:05, schrieb Morten Bartholdy:
> > Thanks Vincent,
> > 
> > That looks like what I need. Please forgive me - maybe my brain is working
> > a bit slow here in the summerheat - how do I use it?
> > 
> > MB
> > 
> > 
> > 
> > 
> > Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann
> > <[email protected]> <mailto:[email protected]> :
> > 
> > > You could try the compound i made some time ago:
> > > 
> > > Link:
> > > https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
> > > <https://groups.google.com/forum/#%21msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ>
> > > 
> > > Link2:
> > > http://rray.de/xsi/ <http://rray.de/xsi/> -> Search for "Scale UV"
> > > 
> > > 
> > > Am 23.07.2013 13:06, schrieb Morten Bartholdy:
> > > > 
> > > > I now and then run in to wanting to fit my unwrapped UV set inside the
> > > > 0-1
> > > > UV space after doing the basic UV layout, but have yet to find an
> > > > automatic
> > > > way, so eyeballing and hands caling has been my method so far. Does
> > > > someone
> > > > here know - is there indeed a tool (in the Soft TE) that does this or
> > > > should I just go on doing it by hand and eye...?
> > > > 
> > > > Morten
> > > > 
> > > > 
> > 
> > 

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