Sorry for mailing you directly - my web mail client does that when using the reply button.
Here it goes listwise: - Thanks Vincent I realize I did not have the version 2.0 of the compound with the normalize button - I got the version from rray.de/xsi which is apparently 1.0. Logged in to Google and got V 2.0 now :) Your demo scene works fine, but if I create a new object from scratch it seems the compound does not read the texture projection, showing red . I am sure this is just user error, so is there anything in particular I should pay attention to when creating or selecting the texture projection? Thanks - Morten Den 23. juli 2013 kl. 14:21 skrev Vincent Ullmann <[email protected]>: > 1) Create your Texture Projection > 2) Create a ICE-Tree on your Object > 3) Drop the Compound in > 4) Conncect the exectute and the in-Port (se ScreenShot) > 5) Check the "Normalize"-Button > > Am 23.07.2013 14:05, schrieb Morten Bartholdy: > > Thanks Vincent, > > > > That looks like what I need. Please forgive me - maybe my brain is working > > a bit slow here in the summerheat - how do I use it? > > > > MB > > > > > > > > > > Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann > > <[email protected]> <mailto:[email protected]> : > > > > > You could try the compound i made some time ago: > > > > > > Link: > > > https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ > > > <https://groups.google.com/forum/#%21msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ> > > > > > > Link2: > > > http://rray.de/xsi/ <http://rray.de/xsi/> -> Search for "Scale UV" > > > > > > > > > Am 23.07.2013 13:06, schrieb Morten Bartholdy: > > > > > > > > I now and then run in to wanting to fit my unwrapped UV set inside the > > > > 0-1 > > > > UV space after doing the basic UV layout, but have yet to find an > > > > automatic > > > > way, so eyeballing and hands caling has been my method so far. Does > > > > someone > > > > here know - is there indeed a tool (in the Soft TE) that does this or > > > > should I just go on doing it by hand and eye...? > > > > > > > > Morten > > > > > > > > > > > >

