As far as I can see, it's the same as taking a frame into something like 
sculptris, remodelling it then applying the resulting sculpt back to the model 
as an offset shape in world space.
You could do this on a subdivision if you wanted detail.
It's nice to have a dedicated tool to do it rather than export-sculpt-import 
but if we had the sculpting tools in softimage, I think we could do everything 
this is doing, and a whole lot more.



On 23 Jul 2013, at 21:44, Ben Davis <[email protected]> wrote:

> Hey guys,
> 
> I keep a curious eye on Newtek as I started off on Lightwave 6 (no mocking, I 
> don't have time to use it but I still like their product), and this really 
> caught my attention:
> 
> http://www.youtube.com/watch?v=iskaa6krwzQ#at=87
> 
> More info on the website:
> https://www.lightwave3d.com/chronosculpt/
> 
> Anyone using it already?
> 
> --
> Ben Davis
> www.moondog-animation.com
> 
> +1 (423) 313 9304

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