Yes and no.

There's only so much a developer can output per a given release cycle.  Its not 
much different than art in that respect.

Imagine the application as a circle of radius 1.0.   Each release circle, 
increase the radius of that circle by 1.0 units.  When the circle is small, 
those increments have a big impact on the circle because it changes a very 
large portion of the total area.  But as the circle gets larger and larger, 
even though the radius increases by the same amount, and the area of the added 
region continues to grow, the overall impact is perceived as less and less 
because it doesn't affect the same amount of the circle as it used to.

By the same token, when that circle gets really large, it becomes very 
difficult to change it because you have to dig through all the layers back to 
the core to make significant shifts in how the overall application functions.  
For reference, ICE wasn't rolled out in a day or even a single release.  It was 
in development for multiple years before being rolled out in Softimage 7.0, and 
has been iterated on for several years since.

3rd parties don't have that legacy acting as a boat anchor.  Plus, they can 
pick and choose what to target and dive in with both feet.  But if you let 
those 3rd parties continue to evolve their products, they'll run into the same 
problems.  It's just a matter of time.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Angus Davidson
Sent: Wednesday, July 24, 2013 12:56 AM
To: [email protected]
Subject: Re: OT: ChronoSculpt

If nothing else it pushes the boundaries and get other 3d apps thinking about 
different ways of doing things. Personally I feel the main players have become 
a little stale when it comes to major leaps forward.  For the moment the only 
fresh development ideas are coming from the 3rd party folks . e.g. Creation 
Engine etc.



From: Bk <[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Wednesday 24 July 2013 9:49 AM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: OT: ChronoSculpt

It's interesting alright, especially for Newtek, but I have an enormously 
sensitive bullshit alert when it comes to their output,having started with 
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have 
something different available, but I've been cried wolf to so many times by 
them I can't help but be cynical.
It's a shame they are pre-selling it without a demo to try - Core style, and 
the teaser is pretty vague on what it's actually doing.
I still bet it's underneath all the fast geom handling etc it pretty much 
providing a world-space shape offset.

On 24 Jul 2013, at 04:40, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:
Sure, they have to prove themselves, doesn't mean what they're showing isn't 
interesting or is trivial.
Just what's shown in the demo is something that, outside of some propietary 
solutions which are unlikely to be as polished, is not available to anyone.
Just delivering a stable version of what they show and nothing else with a 
decent stability and at the right price point would be interesting enough to at 
least try the demo for.

On Wed, Jul 24, 2013 at 1:28 PM, Sam 
<[email protected]<mailto:[email protected]>> wrote:
>From my experiences Newtek products never live up to the hype and sometimes 
>never materialize even after selling licenses to customers. I gave up on 
>anything Newtek has to offer long ago. From anyone else might get excited 
>about something like this, but Newtek has failed to deliver on so many times I 
>would be a fool to get sucked into their hype machine again. Did they ever add 
>an undo to their Dope sheet editor? I fondly remember having to reload my last 
>save whenever I would accidentally change or delete the wrong thing in the 
>editor....


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