>From my experiences Newtek products never live up to the hype and sometimes
never materialize even after selling licenses to customers. I gave up on
anything Newtek has to offer long ago. From anyone else might get excited
about something like this, but Newtek has failed to deliver on so many times
I would be a fool to get sucked into their hype machine again. Did they ever
add an undo to their Dope sheet editor? I fondly remember having to reload
my last save whenever I would accidentally change or delete the wrong thing
in the editor.. 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Raffaele
Fragapane
Sent: Tuesday, July 23, 2013 7:47 PM
To: [email protected]
Subject: Re: OT: ChronoSculpt

 

Not a fan of NT, nor I trust them much after the Latewait Core shuffle, but
from what little you can tell from the video you might be selling it very
short.

In first place when something like this comes stand-alone infrastructure and
geo/scene management are important. Highly parallelized Alembic caches with
read-ahead alone is something you would really, really struggle to do in
Soft, not to mention you have to start from a 3rd party just to begin
(Exo's), or invest considerable resources on the propietary front to even
open the file's stream :)

The shapes don't look like they are just world space shapes, and they are
supposed to be fast/cheap, which leads me to believe it's a relatively
efficient local (and coherent) delta riding on top of the caches. While it's
all mathematically trivial stuff (and Soft has most of the piece and has had
them for years in fact), making it perform on multimillion entries without
blowing memory budgets and offering a decent editing interface (to be seen
if it does have one) is, implementation wise, non-trivial, or at the very
least effort intensive.

Lastly it seems to deal quite well with island recognition, scene objects,
and large meshes, all relatively seamlessly.

It's hard to tell much more given this is pre canned footage (and someone
somewhere is inferring it was sped up more than a fair bit), it might be
another LW core in the end, but I don't think, if it realizes the potential
they promise, it should be dismissed as something you can easily re-assemble
in another software, not when scale is a feature.

I invite you to try and load an alembic cache with 4000 objects and a few
hundred thousand points in Soft, and save (and manage) a few shapes both
coherently and discretely across the objects. If you get to edit it at more
than a frame or two per second to begin with that is ;)

 

On Wed, Jul 24, 2013 at 7:44 AM, Bk <[email protected]> wrote:

As far as I can see, it's the same as taking a frame into something like
sculptris, remodelling it then applying the resulting sculpt back to the
model as an offset shape in world space.

You could do this on a subdivision if you wanted detail.

It's nice to have a dedicated tool to do it rather than export-sculpt-import
but if we had the sculpting tools in softimage, I think we could do
everything this is doing, and a whole lot more.




On 23 Jul 2013, at 21:44, Ben Davis <[email protected]> wrote:

Hey guys,

 

I keep a curious eye on Newtek as I started off on Lightwave 6 (no mocking,
I don't have time to use it but I still like their product), and this really
caught my attention:

 

http://www.youtube.com/watch?v=iskaa6krwzQ#at=87

 

More info on the website:

https://www.lightwave3d.com/chronosculpt/

 

Anyone using it already?




--

Ben Davis

www.moondog-animation.com

 

+1 (423) 313 9304




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Our users will know fear and cower before our software! Ship it! Ship it and
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