Here is a nice article on creating cubic environment maps from stitched
panoramic photos, using Blender.
very clever:
http://www.aerotwist.com/tutorials/create-your-own-environment-maps/


On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs <[email protected]> wrote:

> Stephen, this plugin really didn't work for me. It way overdid some kind
> of smearing, spiraling algorithm. Looks a lot worse than the original. I
> wonder what he's thinking, or what went wrong here... Any ideas?
>
> Thanks for the link, however. I was really stoked when I thought it was
> going to solve this problem. Maybe something in Softimage mapping is trying
> to solve this and doesn't quite do it, so this plugin overcompensates?
>
> I still think implicit mapping would help, as the help files indicate, if
> I could get any image to show up on the sphere.
>
> Thanks again,
> Nancy
>
> On Jul 27, 2013, at 8:18 PM, Stephen Davidson <[email protected]>
> wrote:
>
> If you have Photoshop, here is a link to something called spherical
> mapping corrector:
> http://www.richardrosenman.com/software/downloads/
>
> No 64 bit support, I believe.
>
> here is the install and use docs:
> Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman Advertising &
> Design. Release date: 03/15/03, Updated 09/28/08.
>
>
> INSTALLATION:
>
> Simply unzip "spheremap.zip" and copy "spheremap.8bf" to your
> "\Photoshop\Plug-Ins\" folder, or whichever plugin folder your host program
> uses. Load your program, open an image, go to the plugins menu and select
> the plugin.
>
>
> DESCRIPTION:
>
> This filter produces texture map correction for spherical mapping.
>
> When projecting a rectangular texture onto a sphere using traditional
> spherical mapping coordinates, distortion ('pinching') occurs at the poles
> where the texture must come to a point. Given the different topology of a
> plane and a sphere, it is impossible to avoid this, or any kind of
> distortion. However, by properly distorting the texture map, it is possible
> to minimize and even compensate for the polar distortion.
>
> Special thanks to Paul Bourke for allowing his algorithm to be ported to
> this plugin. For more information, please visit Mr. Bourke's site at
> http://astronomy.swin.edu.au/~pbourke/.
>
> Sub-Sampling: Specifies what type of pixel sub-sampling to use. (Nearest
> Neighbor being fastest, Bicubic being best.
>
>
> On Sat, Jul 27, 2013 at 6:46 PM, Nancy Jacobs <[email protected]> wrote:
>
>> Greetings,
>>
>> I'm using the old-style environment spheres with an HDR image wrapped to
>> light the scene, but invisible to rendering, and a beauty image visible to
>> the render. The problem is the very visible distortion near the poles of
>> the sphere. I need 360 degree visual acceptability. I am using a background
>> which I've made seamless in both directions, a 2:1 rectangle. It seems this
>> worked in renders at one point years ago in another software. Perhaps even
>> XSI....I don't recall.
>>
>> I'm also trying to substitute this arrangement by using both an
>> environment (using the HDRI), and 'Spherical Mapping' (using the beauty
>> image), in the Pass Shaders. But I'm getting very strange results, so not
>> sure if this is the way to go. Also, it's difficult to line them up
>> properly so that the light in the HDRI is coming from the same place as the
>> equivalent visible areas in the beauty image -- which of course one can do
>> easily in the wrapped spheres. But in the pass shaders, they don't seem to
>> use the same rotation systems...
>>
>> Any advice on getting an undistorted, seamless image going here? With
>> proper orientations?
>>
>> Thanks,
>> Nancy
>>
>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson**
>        **(954) 552-7956
> *    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>
>


-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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