Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
setting Softimage's environmental mapping to horizontal cross.
Is this not working for you, now?


On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow
<[email protected]>wrote:

> The basic workflow I’ve used for this in the past is to convert the
> equirectangular panorama to a cubical projection. Then you can paint out
> the nadir (poles) on the top/bottom of the cube in PS/other to get rid of
> the distortion. You can use Pano2vr
> http://gardengnomesoftware.com/pano2vr.php for the conversion.  After
> convert it back to equirectangular. Very similar to the Polar method
> mentioned before.****
>
> ** **
>
> Hope that is what you were going for – just glanced and thought I would
> share this.****
>
> ** **
>
> *Nicholas Breslow*
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Nancy Jacobs
> *Sent:* Sunday, July 28, 2013 6:25 PM
> *To:* [email protected]
> *Subject:* Re: Environment sphere issues****
>
> ** **
>
> Thanks for this info, Stephen, but I really need the spherical environment
> for a seamless space experience. ****
>
> ** **
>
> Now that I've got the implicit projection working, it does a better job
> rendering the image at the poles, but still not good enough. Guess ill have
> to drag a sphere into Mari and  try painting out the distortion. That
> plugin you linked me to gives some cool vortex effects at the poles, maybe
> ill find a use for that! But I still wonder why it's working for your
> images and not mine. Maybe it's in the type of image and what is happening
> visually near the bottom and top of the image.****
>
> ** **
>
>
> On Jul 28, 2013, at 1:19 AM, Stephen Davidson <[email protected]>
> wrote:****
>
> Here is a nice article on creating cubic environment maps from stitched
> panoramic photos, using Blender.****
>
> very clever:****
>
> http://www.aerotwist.com/tutorials/create-your-own-environment-maps/****
>
> ** **
>
> On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs <[email protected]> wrote:***
> *
>
> Stephen, this plugin really didn't work for me. It way overdid some kind
> of smearing, spiraling algorithm. Looks a lot worse than the original. I
> wonder what he's thinking, or what went wrong here... Any ideas?****
>
> ** **
>
> Thanks for the link, however. I was really stoked when I thought it was
> going to solve this problem. Maybe something in Softimage mapping is trying
> to solve this and doesn't quite do it, so this plugin overcompensates?****
>
> ** **
>
> I still think implicit mapping would help, as the help files indicate, if
> I could get any image to show up on the sphere.****
>
> ** **
>
> Thanks again,****
>
> Nancy****
>
>
> On Jul 27, 2013, at 8:18 PM, Stephen Davidson <[email protected]>
> wrote:****
>
> If you have Photoshop, here is a link to something called spherical
> mapping corrector:****
>
> http://www.richardrosenman.com/software/downloads/****
>
> ** **
>
> No 64 bit support, I believe.****
>
> ** **
>
> here is the install and use docs:****
>
> Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman Advertising &
> Design. Release date: 03/15/03, Updated 09/28/08.****
>
> ** **
>
> ** **
>
> INSTALLATION:****
>
> ** **
>
> Simply unzip "spheremap.zip" and copy "spheremap.8bf" to your
> "\Photoshop\Plug-Ins\" folder, or whichever plugin folder your host program
> uses. Load your program, open an image, go to the plugins menu and select
> the plugin.****
>
> ** **
>
> ** **
>
> DESCRIPTION:****
>
> ** **
>
> This filter produces texture map correction for spherical mapping.****
>
> ** **
>
> When projecting a rectangular texture onto a sphere using traditional
> spherical mapping coordinates, distortion ('pinching') occurs at the poles
> where the texture must come to a point. Given the different topology of a
> plane and a sphere, it is impossible to avoid this, or any kind of
> distortion. However, by properly distorting the texture map, it is possible
> to minimize and even compensate for the polar distortion.****
>
> ** **
>
> Special thanks to Paul Bourke for allowing his algorithm to be ported to
> this plugin. For more information, please visit Mr. Bourke's site at
> http://astronomy.swin.edu.au/~pbourke/.****
>
> ** **
>
> Sub-Sampling: Specifies what type of pixel sub-sampling to use. (Nearest
> Neighbor being fastest, Bicubic being best.****
>
> ** **
>
> On Sat, Jul 27, 2013 at 6:46 PM, Nancy Jacobs <[email protected]> wrote:***
> *
>
> Greetings,
>
> I'm using the old-style environment spheres with an HDR image wrapped to
> light the scene, but invisible to rendering, and a beauty image visible to
> the render. The problem is the very visible distortion near the poles of
> the sphere. I need 360 degree visual acceptability. I am using a background
> which I've made seamless in both directions, a 2:1 rectangle. It seems this
> worked in renders at one point years ago in another software. Perhaps even
> XSI....I don't recall.
>
> I'm also trying to substitute this arrangement by using both an
> environment (using the HDRI), and 'Spherical Mapping' (using the beauty
> image), in the Pass Shaders. But I'm getting very strange results, so not
> sure if this is the way to go. Also, it's difficult to line them up
> properly so that the light in the HDRI is coming from the same place as the
> equivalent visible areas in the beauty image -- which of course one can do
> easily in the wrapped spheres. But in the pass shaders, they don't seem to
> use the same rotation systems...
>
> Any advice on getting an undistorted, seamless image going here? With
> proper orientations?
>
> Thanks,
> Nancy****
>
>
>
> ****
>
> ** **
>
> -- ****
>
> Best Regards,
> *  Stephen P. Davidson** **
>        **(954) 552-7956* <%28954%29%20552-7956>*
> *    [email protected]****
>
> *Any sufficiently advanced technology is indistinguishable from magic*****
>
>
>    - Arthur C. Clarke****
>
> [image: cid:] <http://www.3danimationmagic.com/>****
>
>
>
> ****
>
> ** **
>
> -- ****
>
> Best Regards,
> *  Stephen P. Davidson** **
>        **(954) 552-7956**
> *    [email protected]****
>
> *Any sufficiently advanced technology is indistinguishable from magic*****
>
>
>    - Arthur C. Clarke****
>
> [image: 
> http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]<http://www.3danimationmagic.com/>
> ****
>
>


-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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