Very nice work and professional writeup Andy. Thanks for sharing the
information. Doing comprehensive recaps like that really help build the
community and encourage positive mind-share about these workflows and tool
choices.


On Fri, Aug 2, 2013 at 1:47 PM, Rob Chapman <tekano....@gmail.com> wrote:

> "Royale has been kind enough to agree to share the system out to the
> community, through Leonard, some time after the final project wraps"
>
> bravo! I dont think Royale are a maya only studio anymore after this
> and congrats to thier team for embracing pretty radical changes to an
> existing pipeline. hopefully other studios will see the swift &
> advantageous moves of Softimage joining the party.  Its a really good
> idea giving this stuff out afterwards as
>
> a) someone could come up with something even more creative with it
> b) it forces you to evolve the next level as everyone has the same
> capabilities now :)
>
> in my opinion, strands and threading effects are enjoying a bit of a
> 'lens flare' or 'morph'  stage right now and seem pretty popular in
> advertising gimmick. but I also think that Softimage strands
> implementation have (thus far) only just scratched the surface of what
> is possible visually, we are only let down by the so called
> advertising *creatives* imagination.. so yes, am looking forward to
> seeing the rest of the spots and seeing how the LKfabric turned out
> and how this latest fad will evolve.
>
> cue
>
> Rhythim Is Rhythim's 'Strings of Life'
> http://www.youtube.com/watch?v=qiCEGXGm-z0
>
> have a great weekend y'all
>
>
>
> On 2 August 2013 19:10, Meng-Yang Lu <ntmon...@gmail.com> wrote:
> > Nice one Andy!
> >
> > I really do feel Soft's strengths are these type of jobs requiring
> creative
> > ways to build various objects.  Just wanted to point out the mark of a
> great
> > supe is one who graciously credits the team for their hard work.  Again,
> > pretty stellar work considering the time and the budget.
> >
> > -Lu
> >
> >
> > On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer <andymoo...@gmail.com>
> wrote:
> >>
> >> Hi gang. I wanted to give a shout out to the folks who worked on Nike
> >> Evolution, it just posted. Those who weren't involved, this is a pretty
> nice
> >> story...
> >>
> >> A young studio, Royale, got interested in this ICE buzz and invited a
> >> number of us from the list to visit the studio and work on a commercial.
> >> Their designers had been watching cool stuff on ICE for a while,
> admiring
> >> Tim Borgmanns work and the tools Eric was writing, and had tried
> Exocortex's
> >> tools for maya. They decided this was pretty neat and when they got a
> chance
> >> to reach out, they took it.
> >>
> >> The brief was to take what Digital Domain had accomplished (about a year
> >> ago?) with "Biomorph" and introduce a new product with an effect
> similar to
> >> the Biomorph knitting sequence... But with a small team, for a very
> short
> >> produvtion duration and a fraction of the budget.
> >>
> >> Oh and three commercials, not 1.
> >>
> >> These are the times we live in.
> >>
> >> Given this challenge, Royale turned to the ICE community they had been
> >> eyeing... names were passed around and folks talked to and consulted.
> In the
> >> end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting
> lead
> >> and Leonard Kotch as a tool builder. Steven Caron took a short break
> from
> >> Whiskytree to lend a hand with some pipeline tools and general
> expertise,
> >> Billy Morrison dove in with me on VFX, and aside from that we had the
> help
> >> and assistance of Royale's maya artists and designers. And not a few of
> you
> >> on the list helped by offering the studio names and advice when
> contacted.
> >>
> >> So the job was greenlit and we started the clock - about three weeks,
> from
> >> installing Softimage to delivery.
> >>
> >> http://youtu.be/932FiLPe4kc
> >>
> >> We rented a farm and populated it with 25 Arnold nodes, the folks at
> >> SolidAngle were awesome, plugged everything in and made the spot. Our
> >> principal tool was ICE, specifically a very cool and robust system
> Leonard
> >> Kotch put many hard hours in to create which we called "LKFabric" and
> >> inspired by the example Psyop's Jonah Froedman has set earlier, Anto's
> "knit
> >> the strands," and earlier work Polynoid did with their "carbon" spot.
> >>
> >> Leonard went all the way with LKFabric... it let us manage some of the
> >> complexity of trying to get the major components of the shoe to weave
> >> themselves procedurally, from fibers, to threads, to cloth. Because the
> next
> >> spot, which we're wrapping up right now, required us to get in on
> individual
> >> fibers in extreme macro shots, Leonard built the system in an
> abstracted out
> >> manner, unsimulated, and supporting motion blur etc. I would send him
> pages
> >> and pages of feedback and requests, and he chewed away at it like a
> trouper.
> >> Pretty outstanding Leonard, I owe you many beers.
> >>
> >> Royale has been kind enough to agree to share the system out to the
> >> community, through Leonard, some time after the final project wraps.
> >>
> >> Ciaran, Billy and Steven worked similarly hard and with the same good
> >> cheer we see so often here on the list. This is why I like Softimage so
> >> much, it attracts artists of this calibre and can do mindset. I should
> add
> >> that emTools, emTopo and polygonizer were used as well, though largely
> in
> >> the design phase and for an effect that was later cut (no fault of the
> tools
> >> lol the idea just didn't gel with the client.) Thanks Eric!
> >>
> >> It's very rare for a small studio with literally no staff using
> Softimage
> >> to get excited over ICE and have the courage to jump in with it no hold
> >> barred, for multiple spots, like Royale did. I can't express more
> admiration
> >> for their willingness to try something new and embrace ICE the way they
> did
> >> for these jobs.
> >>
> >> The results may not be earth shattering but the client and the studio
> are
> >> happy and the other ice-heavy spot is looking cool too. In a time where
> we
> >> are all concerned with where Softimage may be headed it was really
> >> gratifying having a maya studio step out of their comfort zone and
> place all
> >> their chips on Softimage with one of their major clients like that.
> >>
> >> So I wanted to take a minute to share the story and thank the people on
> >> this list who contributed, both those of us who worked on the project
> >> directly and the guys who extended advice and friendship to the studio
> >> willing to take a chance on softimage like Todd Akita, Rob Chapman, the
> gang
> >> over at Whiskytree and many others. Thanks guys.
> >
> >
>

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