Great story! Nice work guys!

    —
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On Mon, Aug 12, 2013 at 11:47 PM, Pingo van der Brinkloev
<[email protected]> wrote:

> Such a good read. Thanks for sharing, and inspiration :) Looking forward to 
> the release of LKfabric!
> Pingo
> On 05/08/2013, at 17.48, Kris Rivel <[email protected]> wrote:
>> Nice work guys...spot looks fantastic...gorgeous.
>> 
>> Kris
>> 
>> 
>> On Fri, Aug 2, 2013 at 7:31 PM, Sylvain Lebeau <[email protected]> wrote:
>> ohhhh yeah!!!!!
>> very nice looking piece!!! loved it!  And very nice breakdown Andy, very 
>> informative.
>> 
>> hat's off
>> 
>> sly
>> 
>> Sylvain Lebeau // SHED
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>> 
>> On 02/08/2013 12:05 AM, Andy Moorer wrote:
>>> Hi gang. I wanted to give a shout out to the folks who worked on Nike 
>>> Evolution, it just posted. Those who weren't involved, this is a pretty 
>>> nice story...
>>> 
>>> A young studio, Royale, got interested in this ICE buzz and invited a 
>>> number of us from the list to visit the studio and work on a commercial. 
>>> Their designers had been watching cool stuff on ICE for a while, admiring 
>>> Tim Borgmanns work and the tools Eric was writing, and had tried 
>>> Exocortex's tools for maya. They decided this was pretty neat and when they 
>>> got a chance to reach out, they took it.
>>> 
>>> The brief was to take what Digital Domain had accomplished (about a year 
>>> ago?) with "Biomorph" and introduce a new product with an effect similar to 
>>> the Biomorph knitting sequence... But with a small team, for a very short 
>>> produvtion duration and a fraction of the budget. 
>>> 
>>> Oh and three commercials, not 1.
>>> 
>>> These are the times we live in.
>>> 
>>> Given this challenge, Royale turned to the ICE community they had been 
>>> eyeing... names were passed around and folks talked to and consulted. In 
>>> the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting 
>>> lead and Leonard Kotch as a tool builder. Steven Caron took a short break 
>>> from Whiskytree to lend a hand with some pipeline tools and general 
>>> expertise, Billy Morrison dove in with me on VFX, and aside from that we 
>>> had the help and assistance of Royale's maya artists and designers. And not 
>>> a few of you on the list helped by offering the studio names and advice 
>>> when contacted.
>>> 
>>> So the job was greenlit and we started the clock - about three weeks, from 
>>> installing Softimage to delivery. 
>>> 
>>> http://youtu.be/932FiLPe4kc
>>> 
>>> We rented a farm and populated it with 25 Arnold nodes, the folks at 
>>> SolidAngle were awesome, plugged everything in and made the spot. Our 
>>> principal tool was ICE, specifically a very cool and robust system Leonard 
>>> Kotch put many hard hours in to create which we called "LKFabric" and 
>>> inspired by the example Psyop's Jonah Froedman has set earlier, Anto's 
>>> "knit the strands," and earlier work Polynoid did with their "carbon" spot.
>>> 
>>> Leonard went all the way with LKFabric... it let us manage some of the 
>>> complexity of trying to get the major components of the shoe to weave 
>>> themselves procedurally, from fibers, to threads, to cloth. Because the 
>>> next spot, which we're wrapping up right now, required us to get in on 
>>> individual fibers in extreme macro shots, Leonard built the system in an 
>>> abstracted out manner, unsimulated, and supporting motion blur etc. I would 
>>> send him pages and pages of feedback and requests, and he chewed away at it 
>>> like a trouper. Pretty outstanding Leonard, I owe you many beers. 
>>> 
>>> Royale has been kind enough to agree to share the system out to the 
>>> community, through Leonard, some time after the final project wraps.
>>> 
>>> Ciaran, Billy and Steven worked similarly hard and with the same good cheer 
>>> we see so often here on the list. This is why I like Softimage so much, it 
>>> attracts artists of this calibre and can do mindset. I should add that 
>>> emTools, emTopo and polygonizer were used as well, though largely in the 
>>> design phase and for an effect that was later cut (no fault of the tools 
>>> lol the idea just didn't gel with the client.) Thanks Eric!
>>> 
>>> It's very rare for a small studio with literally no staff using Softimage 
>>> to get excited over ICE and have the courage to jump in with it no hold 
>>> barred, for multiple spots, like Royale did. I can't express more 
>>> admiration for their willingness to try something new and embrace ICE the 
>>> way they did for these jobs.
>>> 
>>> The results may not be earth shattering but the client and the studio are 
>>> happy and the other ice-heavy spot is looking cool too. In a time where we 
>>> are all concerned with where Softimage may be headed it was really 
>>> gratifying having a maya studio step out of their comfort zone and place 
>>> all their chips on Softimage with one of their major clients like that.
>>> 
>>> So I wanted to take a minute to share the story and thank the people on 
>>> this list who contributed, both those of us who worked on the project 
>>> directly and the guys who extended advice and friendship to the studio 
>>> willing to take a chance on softimage like Todd Akita, Rob Chapman, the 
>>> gang over at Whiskytree and many others. Thanks guys.
>> 
>> 

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