No they don't, not quite yet.
DCC is for digital content creation, Fabric currently is a platform, a DCC
development base, but you can't model, rig, or edit function curves with a
high level interface yet.

The solid framework with an eye to the future part is what they provide,
which is no small feat, but a current generation DCC app is Maya, or Soft,
or Max, or C4D with their years worth of user facing layers built on top of
them.

A next generation DCC app might never exist, and Fabric might well be (one
of the) future components of a future DCC pipeline.
The colossal monolithic DCC app doing everything days are probably over as
far as a next-gen recipe of what was appealing at the end of the 90s goes,
but the current gen remains unchallenged if you want to animate stuff :)


On Tue, Aug 6, 2013 at 12:17 PM, Eric Thivierge <[email protected]>wrote:

>
> On Mon, Aug 5, 2013 at 9:38 PM, Sebastien Sterling <
> [email protected]> wrote:
>
>> not that you would want or need to Paul, but do you reckon the fabric
>> engine team could create a current generation DCC ? no follow up question
>> or tricks i'm just curious.
>
>
> They have. A current generation DCC is one you get to build and customize
> to your needs; on a solid frame work and high performance.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>



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