No they don't, not quite yet. DCC is for digital content creation, Fabric currently is a platform, a DCC development base, but you can't model, rig, or edit function curves with a high level interface yet.
The solid framework with an eye to the future part is what they provide, which is no small feat, but a current generation DCC app is Maya, or Soft, or Max, or C4D with their years worth of user facing layers built on top of them. A next generation DCC app might never exist, and Fabric might well be (one of the) future components of a future DCC pipeline. The colossal monolithic DCC app doing everything days are probably over as far as a next-gen recipe of what was appealing at the end of the 90s goes, but the current gen remains unchallenged if you want to animate stuff :) On Tue, Aug 6, 2013 at 12:17 PM, Eric Thivierge <[email protected]>wrote: > > On Mon, Aug 5, 2013 at 9:38 PM, Sebastien Sterling < > [email protected]> wrote: > >> not that you would want or need to Paul, but do you reckon the fabric >> engine team could create a current generation DCC ? no follow up question >> or tricks i'm just curious. > > > They have. A current generation DCC is one you get to build and customize > to your needs; on a solid frame work and high performance. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

