Anyone know of any examples for driving a weight map via particle distances? I need to use a particle field distributed on a mesh to paint the weight map, basically a splatter map of sorts. I can find a bunch of examples of proximity based effects for geometry but nothing for point clouds.
- Particles driving weight maps Simon van de Lagemaat
- Re: Particles driving weight maps Rob Chapman
- Re: Particles driving weight maps Simon van de Lagemaat
- Re: Particles driving weight maps Mário Domingos

