Something we used to do way back when was to instead of creating extra edges to bevel was to actually separate the object into two. Once we did that we would combine them again(making sure not to use the automatic merge vertices) , and them merge vertices via averaging. This normally created a very nice look when we smoothed it. It was a bit tedious but normally got a good result.
________________________________ From: Szabolcs Matefy [[email protected]] Sent: 22 August 2013 05:02 PM To: [email protected] Subject: RE: Hard surface modeling question Actually, what I want, is to have the same smoothness as the guy have in Max, without additional edges, etc. I tried everything. Adding more edges will kill the surface smoothness, and my goal is to achieve the same result as it is done in max. Hard edges are not used, and I don’t want to use either. So far my best idea is the shrinkwrapping, it worked quite well, but unfortunately the shading is still sucks. Maybe I’ll take the geo to Max to see, if it’s a shading issue, or whatever… From: [email protected] [mailto:[email protected]] On Behalf Of Stephen Davidson Sent: Thursday, August 22, 2013 3:42 PM To: [email protected] Subject: Re: Hard surface modeling question Assuming you used the bevel tool, check the hard edges option. If this is done totally through subdivision sect the edge loop on the inside part of the hole and make that a hard edge. On Thu, Aug 22, 2013 at 7:44 AM, Szabolcs Matefy <[email protected]<mailto:[email protected]>> wrote: Thanks James, I thought and used similar approach but yet, here we tried to reproduce a similar surface that guy does, and we can’t replicate the same smoothness [cid:[email protected]] As you see, the unsubdivided model has clearly visible shading issues, and the subdivided has too. I made a similar (almost identical) topology around the corners, and it drives us crazy… Cheers Szabolcs From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of James De Colling Sent: Thursday, August 22, 2013 12:33 PM To: [email protected]<mailto:[email protected]> Subject: Re: Hard surface modeling question what kind of shading issues are you having? and that guys model is nice, but certainly not perfect. and entirely possible to do in softimage with standard tools. i model cars in softimage all the time with no hassles. just make sure you plan out your mesh / loops early on. make all panel cuts etc after one or two subdivisions down so you have the main surface already clean. also if your going realtime, use shading edges or hard edges...there is nothing else :) if you really want to do tricky cuts, sometimes what I do is dupe the mesh, locally subdivide it a few times, then project a fairly dense curve onto it via shrinkwrap. delete the subdivided mesh, (freeze the curve beforehand!) then use the curve as a snapguide for your cuts. im sure there are plenty of other ways, but this is what works well for me :) cheers, james, On Thu, Aug 22, 2013 at 7:51 PM, Szabolcs Matefy <[email protected]<mailto:[email protected]>> wrote: Hey folks. On CgSociety there is a talented guy modeling a MI-24 helicopter. He’s using Max for the modeling, and he’s got some extremely powerful technique to model lids, insets, etc, without ANY SHADING ARTIFACT. I tried several things that I am aware of, but in vain, I always had shading issue on my model, even on extreme subdivision. Shaded view: http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view01.jpg Wireframe: http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view02.jpg And the thread itself: http://forums.cgsociety.org/showpost.php?p=7643118&postcount=275 So any idea would help us a lot! Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- Best Regards, Stephen P. Davidson (954) 552-7956 [email protected]<mailto:[email protected]> Any sufficiently advanced technology is indistinguishable from magic - Arthur C. 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