Have you tried setting the Geometry Approximation [tab] Polygon Mesh angle from 60 to 40? I find this to be a more eye pleasing setting.
On Thu, Aug 22, 2013 at 11:02 AM, Szabolcs Matefy <[email protected]>wrote: > Actually, what I want, is to have the same smoothness as the guy have in > Max, without additional edges, etc. I tried everything. Adding more edges > will kill the surface smoothness, and my goal is to achieve the same result > as it is done in max. Hard edges are not used, and I don’t want to use > either.**** > > ** ** > > So far my best idea is the shrinkwrapping, it worked quite well, but > unfortunately the shading is still sucks. Maybe I’ll take the geo to Max to > see, if it’s a shading issue, or whatever…**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Stephen Davidson > *Sent:* Thursday, August 22, 2013 3:42 PM > > *To:* [email protected] > *Subject:* Re: Hard surface modeling question**** > > ** ** > > Assuming you used the bevel tool, check the hard edges option. If this is > done totally**** > > through subdivision sect the edge loop on the inside part of the hole and > make that a hard edge.**** > > ** ** > > On Thu, Aug 22, 2013 at 7:44 AM, Szabolcs Matefy <[email protected]> > wrote:**** > > Thanks James,**** > > **** > > I thought and used similar approach but yet, here we tried to reproduce a > similar surface that guy does, and we can’t replicate the same smoothness* > *** > > **** > > **** > > **** > > **** > > As you see, the unsubdivided model has clearly visible shading issues, and > the subdivided has too. I made a similar (almost identical) topology around > the corners, and it drives us crazy…**** > > **** > > **** > > Cheers**** > > **** > > **** > > Szabolcs**** > > **** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *James De Colling > *Sent:* Thursday, August 22, 2013 12:33 PM > *To:* [email protected] > *Subject:* Re: Hard surface modeling question**** > > **** > > what kind of shading issues are you having? and that guys model is nice, > but certainly not perfect. and entirely possible to do in softimage with > standard tools.**** > > **** > > i model cars in softimage all the time with no hassles. just make sure you > plan out your mesh / loops early on. make all panel cuts etc after one or > two subdivisions down so you have the main surface already clean. also if > your going realtime, use shading edges or hard edges...there is nothing > else :)**** > > **** > > if you really want to do tricky cuts, sometimes what I do is dupe the > mesh, locally subdivide it a few times, then project a fairly dense curve > onto it via shrinkwrap.**** > > **** > > delete the subdivided mesh, (freeze the curve beforehand!) then use the > curve as a snapguide for your cuts. im sure there are plenty of other ways, > but this is what works well for me :)**** > > **** > > cheers,**** > > **** > > james,**** > > **** > > On Thu, Aug 22, 2013 at 7:51 PM, Szabolcs Matefy <[email protected]> > wrote:**** > > Hey folks. On CgSociety there is a talented guy modeling a MI-24 > helicopter. He’s using Max for the modeling, and he’s got some extremely > powerful technique to model lids, insets, etc, without ANY SHADING ARTIFACT. > **** > > **** > > I tried several things that I am aware of, but in vain, I always had > shading issue on my model, even on extreme subdivision.**** > > **** > > Shaded view: > http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view01.jpg**** > > Wireframe: > http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view02.jpg**** > > **** > > And the thread itself: > http://forums.cgsociety.org/showpost.php?p=7643118&postcount=275**** > > **** > > So any idea would help us a lot!**** > > **** > > **** > > Cheers**** > > **** > > **** > > **** > > Szabolcs**** > > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli**** > > **** > > > > **** > > ** ** > > -- **** > > Best Regards, > * Stephen P. Davidson** ** > **(954) 552-7956** > * [email protected]**** > > *Any sufficiently advanced technology is indistinguishable from magic***** > > > - Arthur C. Clarke**** > > <http://www.3danimationmagic.com>**** > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>
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