Have you tried setting the Geometry Approximation [tab] Polygon Mesh angle
from 60 to 40?
I find this to be a more eye pleasing setting.


On Thu, Aug 22, 2013 at 11:02 AM, Szabolcs Matefy <[email protected]>wrote:

> Actually, what I want, is to have the same smoothness as the guy have in
> Max, without additional edges, etc.  I tried everything. Adding more edges
> will kill the surface smoothness, and my goal is to achieve the same result
> as it is done in max. Hard edges are not used, and I don’t want to use
> either.****
>
> ** **
>
> So far my best idea is the shrinkwrapping, it worked quite well, but
> unfortunately the shading is still sucks. Maybe I’ll take the geo to Max to
> see, if it’s a shading issue, or whatever…****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Stephen Davidson
> *Sent:* Thursday, August 22, 2013 3:42 PM
>
> *To:* [email protected]
> *Subject:* Re: Hard surface modeling question****
>
> ** **
>
> Assuming you used the bevel tool, check the hard edges option. If this is
> done totally****
>
> through subdivision sect the edge loop on the inside part of the hole and
> make that a hard edge.****
>
> ** **
>
> On Thu, Aug 22, 2013 at 7:44 AM, Szabolcs Matefy <[email protected]>
> wrote:****
>
> Thanks James,****
>
>  ****
>
> I thought and used similar approach but yet, here we tried to reproduce a
> similar surface that guy does, and we can’t replicate the same smoothness*
> ***
>
>  ****
>
>  ****
>
> ****
>
>  ****
>
> As you see, the unsubdivided model has clearly visible shading issues, and
> the subdivided has too. I made a similar (almost identical) topology around
> the corners, and it drives us crazy…****
>
>  ****
>
>  ****
>
> Cheers****
>
>  ****
>
>  ****
>
> Szabolcs****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *James De Colling
> *Sent:* Thursday, August 22, 2013 12:33 PM
> *To:* [email protected]
> *Subject:* Re: Hard surface modeling question****
>
>  ****
>
> what kind of shading issues are you having? and that guys model is nice,
> but certainly not perfect. and entirely possible to do in softimage with
> standard tools.****
>
>  ****
>
> i model cars in softimage all the time with no hassles. just make sure you
> plan out your mesh / loops early on. make all panel cuts etc after one or
> two subdivisions down so you have the main surface already clean. also if
> your going realtime, use shading edges or hard edges...there is nothing
> else :)****
>
>  ****
>
> if you really want to do tricky cuts, sometimes what I do is dupe the
> mesh, locally subdivide it a few times, then project a fairly dense curve
> onto it via shrinkwrap.****
>
>  ****
>
> delete the subdivided mesh, (freeze the curve beforehand!) then use the
> curve as a snapguide for your cuts. im sure there are plenty of other ways,
> but this is what works well for me :)****
>
>  ****
>
> cheers,****
>
>  ****
>
> james,****
>
>  ****
>
> On Thu, Aug 22, 2013 at 7:51 PM, Szabolcs Matefy <[email protected]>
> wrote:****
>
> Hey folks. On CgSociety there is a talented guy modeling a MI-24
> helicopter. He’s using Max for the modeling, and he’s got some extremely
> powerful technique to model lids, insets, etc, without ANY SHADING ARTIFACT.
> ****
>
>  ****
>
> I tried several things that I am aware of, but in vain, I always had
> shading issue on my model, even on extreme subdivision.****
>
>  ****
>
> Shaded view:
> http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view01.jpg****
>
> Wireframe:
> http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_v239_view02.jpg****
>
>  ****
>
> And the thread itself:
> http://forums.cgsociety.org/showpost.php?p=7643118&postcount=275****
>
>  ****
>
> So any idea would help us a lot!****
>
>  ****
>
>  ****
>
> Cheers****
>
>  ****
>
>  ****
>
>  ****
>
> Szabolcs****
>
> ___
> This message contains confidential information and is intended only for
> the individual named. If you are not the named addressee you should not
> disseminate, distribute or copy this e-mail. Please notify the sender
> immediately by e-mail if you have received this e-mail by mistake and
> delete this e-mail from your system. E-mail transmission cannot be
> guaranteed to be secure or error-free as information could be intercepted,
> corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
> The sender therefore does not accept liability for any errors or omissions
> in the contents of this message, which arise as a result of e-mail
> transmission. If verification is required please request a hard-copy
> version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
> Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
> DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli****
>
>  ****
>
>
>
> ****
>
> ** **
>
> -- ****
>
> Best Regards,
> *  Stephen P. Davidson** **
>        **(954) 552-7956**
> *    [email protected]****
>
> *Any sufficiently advanced technology is indistinguishable from magic*****
>
>
>    - Arthur C. Clarke****
>
> <http://www.3danimationmagic.com>****
>



-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

<<image001.jpg>>

Reply via email to