Hey guys,

I've tried a few of the options out there to turn a pointcloud of instance
shapes to a mesh and they're all rather slow when you have 20k particles.

Has anyone ever come up with a clever workaround? Like would it maybe be
faster to write out an obj by hand of the duplicated meshes and bring that
in vs doing a Duplicate() command or using ICE topology?

Any help/tips appreciated.
Cheers,

   -- Alan

Reply via email to