Hey guys, I've tried a few of the options out there to turn a pointcloud of instance shapes to a mesh and they're all rather slow when you have 20k particles.
Has anyone ever come up with a clever workaround? Like would it maybe be faster to write out an obj by hand of the duplicated meshes and bring that in vs doing a Duplicate() command or using ICE topology? Any help/tips appreciated. Cheers, -- Alan

