I used to bake the normal maps inside SI, but I switched to
Xnormal/Crazybump for props and Zbrush for characters...
Its nice that is there, but it really needs improvement
Is surprising that many game development studios use SI as first
modeling/animation tool, but most of them ( Konami and Capcom ) developed
their own pipeline and custom tools to get the best out of it, so unless
you code your custom stuff you need to look for other tools to achieve the
result
Thanks to Blur and Dante's Inferno we have Facerobot, but since then (
XSI7?) this marvelous tool has been left to die almost
I honestly would like to see an improvement/update of Facerobot, among
other game related content creation ( automatic LOD, automatic "invisible
walls" geometry, PROPER exporter for Softimage, and so on... )


2013/9/12 Szabolcs Matefy <[email protected]>

> +1, and Like, whatever****
>
> ** **
>
> Looking at Maya LT I feel Softimage a bit clumsy on game authoring front…*
> ***
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Williams, Wayne
> *Sent:* Thursday, September 12, 2013 2:01 PM
> *To:* [email protected]
> *Subject:* RE: Improvement requested For Softimage 2015: Normal Maps****
>
> ** **
>
> Taking a cue from xnormal would be great. Tangent basis calculators (so as
> to get bakes that work specifically for Cryengine or UDK or Unity, etc) and
> cage functionality being the two most important for me as a game artist. *
> ***
>
> ** **
>
> *From:* [email protected]
> [mailto:[email protected]] *On Behalf Of *James De
> Colling
> *Sent:* Wednesday, September 11, 2013 7:13 PM
> *To:* [email protected]
> *Subject:* Re: Improvement requested For Softimage 2015: Normal Maps****
>
> ** **
>
> seconded, we end up exporting to xnormal because softimage cant generate
> acceptable resaults.****
>
> On 12/09/2013 2:16 AM, "Adam Sale" <[email protected]> wrote:****
>
> Normal maps have not worked correctly in Softimage for some time now. ****
>
> I think they are a basic enough tool, needed by artists everyday. ****
>
> In the case of my experience with Softimage, I find a lot of people move
> away to Maya for shade and light, precisely because right out of the box
> normal maps do not work as expected. ****
>
> ** **
>
> I have filed as a bug report many times, but really think it time to clean
> up the tool. ****
>
> Maybe even add the ability to increase normal map intensity. Not too much
> to ask ;-)****
>
> ** **
>
> Please, Please, Please. ****
>
> ** **
>
> Adam****
>

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