wouldn't a relational view with max instance prop set to 1 be the way to go ?
if you are popping it up through script i don't see a problem with getting the camera properties also, you'd have an easy to search for named singleton if you need it or am i missing the obvious here ? On 12 September 2013 20:40, Eric Thivierge <[email protected]> wrote: > I'd like to open the object view and have it set to ortho automatically. > For creating and editing bone chains and other things that need to lay flat > on the plane between root, 2nd bone and effector orthographic is usually > best. I'd like to not have to add additional objects or edit objects > already in the scene but looks like I'll have to do so. > > If I could get at the camera under the view I could automatically set the > ortho so the user doesn't have to and I don't change anything else in the > scene and I can create a simple and streamlined workflow for the tools I'm > building. > > > On September-12-13 1:35:16 PM, Luc-Eric Rousseau wrote: > >> there is no technical reason for that attribute return value to be so >> terse, but I'm not sure exactly what you need. maybe you need a user >> pref to the default camera mode, or maybe you want to open the object >> view with a scene camera that you control (which should be possible >> with setattribute) >> >> On Thu, Sep 12, 2013 at 12:59 PM, Eric Thivierge <[email protected]> >> wrote: >> >>> Should I even bother logging a feature request or is it something that >>> isn't >>> possible because they are dynamic and tied to the view? >>> >>> > -- Jon Swindells [email protected]

