wouldn't a relational view with max instance prop set to 1 be the way to go
?

if you are popping it up through script i don't see a problem with getting
the camera properties also,
you'd have an easy to search for named singleton if you need it

or am i missing the obvious here ?


On 12 September 2013 20:40, Eric Thivierge <[email protected]> wrote:

> I'd like to open the object view and have it set to ortho automatically.
> For creating and editing bone chains and other things that need to lay flat
> on the plane between root, 2nd bone and effector orthographic is usually
> best. I'd like to not have to add additional objects or edit objects
> already in the scene but looks like I'll have to do so.
>
> If I could get at the camera under the view I could automatically set the
> ortho so the user doesn't have to and I don't change anything else in the
> scene and I can create a simple and streamlined workflow for the tools I'm
> building.
>
>
> On September-12-13 1:35:16 PM, Luc-Eric Rousseau wrote:
>
>> there is no technical reason for that attribute return value to be so
>> terse, but I'm not sure exactly what you need. maybe you need a user
>> pref to the default camera mode, or maybe you want to open the object
>> view with a scene camera that you control (which should be possible
>> with setattribute)
>>
>> On Thu, Sep 12, 2013 at 12:59 PM, Eric Thivierge <[email protected]>
>> wrote:
>>
>>> Should I even bother logging a feature request or is it something that
>>> isn't
>>> possible because they are dynamic and tied to the view?
>>>
>>>
>


-- 
Jon Swindells
[email protected]

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