Can you perform complex expressions in the Node editor? I’ve been unable to get 
anything but object nodes, operators or materials into it. Are there math nodes 
for it?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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From: [email protected] 
[mailto:[email protected]] On Behalf Of 
[email protected]
Sent: Wednesday, September 11, 2013 5:59 PM
To: [email protected]
Subject: Re: Article on Bifrost

Hey,

I'm just doing the advanced rigging course here at anomalia (all in maya)  and 
have  learned how great  the node editor is. If you want to make connections 
between  objects  it's (like you said eric)  for the entire scene. So you can 
build  all kind of expressions who  live in the scene but not in an 
ice-operator on an object.

Especially for all kind of rigging targets, is really cool to use this editor 
in place of the outdated SI expression editor or ICE-Kinematics, where you 
never now what drives what. I would love to see something similar in SI.

Andreas

> Eric Thivierge <[email protected]<mailto:[email protected]>> hat am 
> 11. September 2013 um 19:24 geschrieben:
>
>
> I think it's an incorrect observation as the Node Editor (different
> than Hypershade and the Hypergraph) allows you to pull in a lot if not
> all of the nodes in the scene. Grab a polygon cube and plug it's Y
> value into this other shader type stuff. It's a node editor for the
> entire scene not just operators. Much more than ICE is now.
>
> On September-11-13 12:23:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
> wrote:
> Or is that an incorrect observation?
>

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