Yes. You can use the color blend nodes for blending vectors. You have to think more abstractly I suppose when using the nodes as they can be used for more than just blending colors..

On September-12-13 10:49:39 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Can you perform complex expressions in the Node editor? I’ve been
unable to get anything but object nodes, operators or materials into
it. Are there math nodes for it?

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

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Opinions stated here-in are strictly those of the author and do not

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*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*[email protected]
*Sent:* Wednesday, September 11, 2013 5:59 PM
*To:* [email protected]
*Subject:* Re: Article on Bifrost

Hey,

I'm just doing the advanced rigging course here at anomalia (all in
maya) and have learned how great the node editor is. If you want to
make connections between objects it's (like you said eric) for the
entire scene. So you can build all kind of expressions who live in the
scene but not in an ice-operator on an object.

Especially for all kind of rigging targets, is really cool to use this
editor in place of the outdated SI expression editor or
ICE-Kinematics, where you never now what drives what. I would love to
see something similar in SI.

Andreas


> Eric Thivierge <[email protected]
<mailto:[email protected]>> hat am 11. September 2013 um 19:24
geschrieben:
>
>
> I think it's an incorrect observation as the Node Editor (different
> than Hypershade and the Hypergraph) allows you to pull in a lot if not
> all of the nodes in the scene. Grab a polygon cube and plug it's Y
> value into this other shader type stuff. It's a node editor for the
> entire scene not just operators. Much more than ICE is now.
>
> On September-11-13 12:23:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
> wrote:
> Or is that an incorrect observation?
>


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