There are, but precious few and mostly a jumble of many loosely couple
functionalities tossed into "versatile" nodes. The ports are also
explicitly typed (what limited dynamicism there is is flakey on the best of
day), and it is NOT an evaluation engine, so forget about reading and
setting arbitrary data.
It's bad enough to not even have some basic comparison, sign, or
trigonometric funcionalities, although you can sort of cook them from a few
basic nodes (I have a wrapper of cmath with those in the form of nodes on
my website if you're ever so inclined, but don't expect it to be visual
programming, it's not).

All that said this is probably getitng confusing for those not familiar
with it.

Luc-Eric, in mentioning ICE, surely meant the look and handling of it.
Functionality wise all they have in common is the nodal interface and the
ports being circles.

The Maya Node editor is half way between what you wish the schematic was
and what you hope the rendertree will never regress to (with the notable
exception of cross-scene stuff, which is in general Soft's Achille's heel).

It is not, nor it tries to be, the equal of ICE, it doesn't do the same
things at all to begin with. Bifrost seems to be the horse they have all
their money on for that in the future.

On Fri, Sep 13, 2013 at 12:49 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

>  Can you perform complex expressions in the Node editor? I’ve been unable
> to get anything but object nodes, operators or materials into it. Are there
> math nodes for it?****
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
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> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
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