Also, the cost of buying an AD product from scratch is something to budget for. At least with Adobe stuff you can get in at an affordable monthly rate. I guess you could rent from AD for a bit?
On Fri, Sep 13, 2013 at 4:28 PM, Tim Leydecker <[email protected]> wrote: > I would like to advise having a sour bite off reality first. > > Very simplified and overly black and white dramatised into a nutshell: > > You´ll need enough funds to cover at least 4-6 months of your > costs of living (including everything from rent to tax&healthcare). > > That is if you plan on taking on your own clients and working from at home, > which means you have to kickstart yourself into a full-fledged, responsible > businessperson, office manager, IT guy, producer and artist while making > rounds for new contacts, finding the opportunity, getting the job, doing > it, > delivering it and waiting for it to get paid. > > I would like to advise you look into "just" freelancing, e.g. you get > booked > by a company, they bring you in, you work there on their equipment and you > leave them > with a smile when you´re done. That´s hard enough to get into but doesn´t > give you the > burden of having to invest into personal equipment on top of securing your > cost of > living for the first few months. > > Judging from your email adress, you may want to look into utopiapeople.comor > vfxjobs.com > > "Remote" 3D jobs (e.g. working from home) are quite rare, it´s far more > common to bring > in freelancers (including the travel&accomodation expenses) as needed in > my personal > experience. Concept design or highly specialized tasks can be an exception. > > Even if you land "just" a junior position, you should expect/gain a > reasonably good day rate > and hopefully at decent work experience out of working at a new shop. > > Another thing to realize is that working freelance means you may have to > embrace months > of downtime as natural and don´t just expect to multiply your day rate by > 180 days/year, > which some fellow employees may tend to do when you´re judged on what you > ask per day. > > That can lead to some tension and misbehaviour. Everybody seems to forget > about all the taxes, too. > > Cheers, > > tim > > P.S: I don´t have an SSD here but would advise you make sure you have at > least 16 or 24 GB of RAM. > > > > > > > > > > On 13.09.2013 21:01, Johan Forsgren wrote: > >> Hey all, I'm currently hold a permanent position i small studio, but I'm >> starting to wonder if freelancing isn't the way to go for me, This brings >> me to the question of hardware, >> and I'm wondering if any of you freelancers can't give your input on what >> the minimum spec for a workstation should be. >> >> I cant afford anything beyond basic, really the no 1 reason that I'm >> thinking about freelancing is the complete lack of zero's on my bank >> statement. But it also limits my options >> equipment-wise quite a bit. I'm thinking something-ish like this: >> >> intel i5-3350P >> 8 gig ram >> geforce 640 gtm >> no ssd :( >> So I guess my question here is if there's possible to do simpler 3d work >> on a personal workstation like this? I understand that its POSSIBLE but how >> badly will I want to chew my >> arm of after say 6 months of freelancing doing product viz and motion >> graphics? >> >> -- >> JOHAN FORSGREN >> CG ARTIST >> Phone + 46 31 752 20 00 [email protected] <mailto: >> johan.forsgren@**edithouse.se <[email protected]>> >> Direct + 46 31 752 20 07 Follow Edithouse at at >> twitter.com/edithouse >> <http://www.twitter.com/**edithouse<http://www.twitter.com/edithouse> >> > >> example's logo <http://www.edithouse.se/> >> >> Edit house Film Works www.edithouse.se <http://www.edithouse.se/> >> Lilla Bommen 4a, S-411 04 Göteborg, Sweden www.twitter.com/edithouse< >> http://www.twitter.com/**edithouse <http://www.twitter.com/edithouse>> >> >>

