Also, the cost of buying an AD product from scratch is something to budget
for. At least with Adobe stuff you can get in at an affordable monthly
rate. I guess you could rent from AD for a bit?


On Fri, Sep 13, 2013 at 4:28 PM, Tim Leydecker <[email protected]> wrote:

> I would like to advise having a sour bite off reality first.
>
> Very simplified and overly black and white dramatised into a nutshell:
>
> You´ll need enough funds to cover at least 4-6 months of your
> costs of living (including everything from rent to tax&healthcare).
>
> That is if you plan on taking on your own clients and working from at home,
> which means you have to kickstart yourself into a full-fledged, responsible
> businessperson, office manager, IT guy, producer and artist while making
> rounds for new contacts, finding the opportunity, getting the job, doing
> it,
> delivering it and waiting for it to get paid.
>
> I would like to advise you look into "just" freelancing, e.g. you get
> booked
> by a company, they bring you in, you work there on their equipment and you
> leave them
> with a smile when you´re done. That´s hard enough to get into but doesn´t
> give you the
> burden of having to invest into personal equipment on top of securing your
> cost of
> living for the first few months.
>
> Judging from your email adress, you may want to look into utopiapeople.comor
> vfxjobs.com
>
> "Remote" 3D jobs (e.g. working from home) are quite rare, it´s far more
> common to bring
> in freelancers (including the travel&accomodation expenses) as needed in
> my personal
> experience. Concept design or highly specialized tasks can be an exception.
>
> Even if you land "just" a junior position, you should expect/gain a
> reasonably good day rate
> and hopefully at decent work experience out of working at a new shop.
>
> Another thing to realize is that working freelance means you may have to
> embrace months
> of downtime as natural and don´t just expect to multiply your day rate by
> 180 days/year,
> which some fellow employees may tend to do when you´re judged on what you
> ask per day.
>
> That can lead to some tension and misbehaviour. Everybody seems to forget
> about all the taxes, too.
>
> Cheers,
>
> tim
>
> P.S: I don´t have an SSD here but would advise you make sure you have at
> least 16 or 24 GB of RAM.
>
>
>
>
>
>
>
>
>
> On 13.09.2013 21:01, Johan Forsgren wrote:
>
>> Hey all, I'm currently hold a permanent position i small studio, but I'm
>> starting to wonder if freelancing isn't the way to go for me, This brings
>> me to the question of hardware,
>> and I'm wondering if any of you freelancers can't give your input on what
>> the minimum spec for a workstation should be.
>>
>> I cant afford anything beyond basic, really the no 1 reason that I'm
>> thinking about freelancing is the complete lack of zero's on my bank
>> statement. But it also limits my options
>> equipment-wise quite a bit. I'm thinking something-ish like this:
>>
>> intel i5-3350P
>> 8 gig ram
>> geforce 640 gtm
>> no ssd :(
>> So I guess my question here is if there's possible to do simpler 3d work
>> on a personal workstation like this? I understand that its POSSIBLE but how
>> badly will I want to chew my
>> arm of after say 6 months of freelancing doing product viz and motion
>> graphics?
>>
>> --
>> JOHAN FORSGREN
>> CG ARTIST
>> Phone + 46 31 752 20 00  [email protected] <mailto:
>> johan.forsgren@**edithouse.se <[email protected]>>
>> Direct  + 46 31 752 20 07        Follow Edithouse at at
>> twitter.com/edithouse 
>> <http://www.twitter.com/**edithouse<http://www.twitter.com/edithouse>
>> >
>> example's logo <http://www.edithouse.se/>
>>
>> Edit house Film Works   www.edithouse.se <http://www.edithouse.se/>
>> Lilla Bommen 4a, S-411 04 Göteborg, Sweden      www.twitter.com/edithouse<
>> http://www.twitter.com/**edithouse <http://www.twitter.com/edithouse>>
>>
>>

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