Mirko: your right on track :) For the most part I'll be doing pack shots and mograph type work. I'll need to do simpler renders/simulation, as this will be a one stop shop, but again nothing fancy or photo real, and if that's something that needs doing I now a guy with a farm.
On Saturday, September 14, 2013, Mirko Jankovic wrote: > I guess that he already got a lot of materials how it looks like to be a > freelancer but not that much considering original question. > So to get back on track, what kind of work are you actually plan doing? > Your skill set? > Modeling, rigging and/or animation, lighting & rendering, simulations.. > everything as one stop shop? > That is really starting point that will give you minimum option for > computer that can do the job at hand > > > On Sat, Sep 14, 2013 at 12:32 AM, Sven Constable <[email protected] > > wrote: > > Freelancing isn't not just about the hardware for a single workstation. If > your bank acount is lacking zeroes, it's probably not the best idea to > start freelancing (in terms of represents an independent company by > yourself). It's okay to do just,... well, *freelance work at companies*, > but thats not very different from permanent position in terms of hardware > you own personally. You really don't need to bring your own workstation > since the company will provide it anyway.**** > > ** ** > > When it comes to act as an independent contractor/company and you're going > to do it in a proffesionall way, you will need a fileserver, backupserver, > renderfarm, rendermanagement software, tape-backups/archiving sort of > thing, ftp-accounts for costumers etc. Not to mention the software itself. > I don't know how this apply in the US but I think its not that different > from any other country.**** > > In germany, there are two kind of freelancers: Most of them are working in > companies like a regular staff members, but jumping between companies and > they're not very different from regular staff (except from the fact that > there are freelancers). There are a handful of freelancers that managed to > work absolutly independent and acting as companies. But thats very hard and > they're only a few of them. I think it's different from the US, just > because in the US you can buy a house/building for cheap, have the basement > occupied with a decent renderfarm and all tech and make the first floor > entierly for business. Have costumers visit your company, not realising > that it's also a private residence? Maybe not.**** > > ** ** > > If you are going to do jobs by yourself and to not work for other 3D or > VFX companies you either have to compete with them or concentrate on > another market or niche (like low budget CAD-viz or whatever). It's very > hard to establish yourself even you have all the **** > > tech and the skills (this includes not only your "3D skills" but also > project managing, accounting and acquiring costumers.**** > > ** ** > > I might have lost the point here, I apologize..:)**** > > ** ** > > sven**** > > ** ** > > ** ** > > *From:* [email protected] [ > > -- Sent from my fax machine.

